Saurus
Jive Professor
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Hey guys, Jive here. I am a long-time Empire and Dwarf player, and while I have coveted the Dinosaurs for years, I could never find the time to fit them in. New-found time AND the release of the amazing plastic Stegadon (always my favorite anyway) have prompted me to jump into the Lustrian jungles.
This list is designed to be my go-to list, whether friendly or tournament. The guys I play with aren't WAACked out, nor are they fluff-bunnies. My Empire have been on a really long winning streak, and I want to continue this with my LM. I don't mind having hard-as-nails lists, but I don't want to be Mayor McCheese - if you guys think something reeks of swiss, tell me.
Anyway, enough jibba jabba. The List:
Lord -
Slann - 520
- BSB, War Banner
- Focused Rumination, Unfathomable Presence, Soul of Stone
- Cupped Hands of the Old Ones
Heroes -
Skink Priest - 440
- Engine of the Gods, Level 2
- 2 Dispell Scrolls
Skink Priest - 90
- Rod of the Storm
Skink Chief - 120
- Terradon
- Staff of the Lost Son
Core -
20 Saurus Warriors - 270
- Full Command, Spears
10 Skink Skirmishers - 70
10 Skink Skirmishers - 70
Special -
3 Terradon Riders - 90
16 Temple Guard - 351
- Full Command, Sun Standard of Chotec
Rare -
Ancient Stegadon - 275
Models: 64
Total - 2246
PD: 10 w/1 Bound Item
DD: 7 w/ 2 Scrolls
***Ninja Edit*** Woops, Slann was a bit too low on the pts cost there! Dropped the Sword of Battle to even it out.
Basic Strategy is that the EotG forms the center with the Slann/TG on its left and the Saurus Warriors on its right, with the Ancient Stegadon just past the Saurus and within 12" of the EotG. A unit of Skirmisher skinks takes each flank, while the Terradon Riders lead by the Chief and the Skink Priest on foot go wherever necessary.
I want a slow, methodical advance from the army. EotG blankets itself, the other Steggie, the Saurus block, and the TG with the 5+ ward save. Terradon riders play gunship and drop rocks/unleash poison on squishy backfield targets or obnoxious fast cav. The Skink Priest keeps generally out of range of the enemy, staying within 12" of the EotG and casting Uranon's Thunderbolt on distant enemies, while occasionally throwing his one dice on a magic missile attempt for kicks. Hopefully by impact turn the Slann and EotG Priest will have softened the enemy up enough for the kill from Steggie/Saurus charges.
Any and all comments, general LM tips, etc. would be greatly appreciated. Thanks guys!
This list is designed to be my go-to list, whether friendly or tournament. The guys I play with aren't WAACked out, nor are they fluff-bunnies. My Empire have been on a really long winning streak, and I want to continue this with my LM. I don't mind having hard-as-nails lists, but I don't want to be Mayor McCheese - if you guys think something reeks of swiss, tell me.
Anyway, enough jibba jabba. The List:
Lord -
Slann - 520
- BSB, War Banner
- Focused Rumination, Unfathomable Presence, Soul of Stone
- Cupped Hands of the Old Ones
Heroes -
Skink Priest - 440
- Engine of the Gods, Level 2
- 2 Dispell Scrolls
Skink Priest - 90
- Rod of the Storm
Skink Chief - 120
- Terradon
- Staff of the Lost Son
Core -
20 Saurus Warriors - 270
- Full Command, Spears
10 Skink Skirmishers - 70
10 Skink Skirmishers - 70
Special -
3 Terradon Riders - 90
16 Temple Guard - 351
- Full Command, Sun Standard of Chotec
Rare -
Ancient Stegadon - 275
Models: 64
Total - 2246
PD: 10 w/1 Bound Item
DD: 7 w/ 2 Scrolls
***Ninja Edit*** Woops, Slann was a bit too low on the pts cost there! Dropped the Sword of Battle to even it out.
Basic Strategy is that the EotG forms the center with the Slann/TG on its left and the Saurus Warriors on its right, with the Ancient Stegadon just past the Saurus and within 12" of the EotG. A unit of Skirmisher skinks takes each flank, while the Terradon Riders lead by the Chief and the Skink Priest on foot go wherever necessary.
I want a slow, methodical advance from the army. EotG blankets itself, the other Steggie, the Saurus block, and the TG with the 5+ ward save. Terradon riders play gunship and drop rocks/unleash poison on squishy backfield targets or obnoxious fast cav. The Skink Priest keeps generally out of range of the enemy, staying within 12" of the EotG and casting Uranon's Thunderbolt on distant enemies, while occasionally throwing his one dice on a magic missile attempt for kicks. Hopefully by impact turn the Slann and EotG Priest will have softened the enemy up enough for the kill from Steggie/Saurus charges.
Any and all comments, general LM tips, etc. would be greatly appreciated. Thanks guys!