Saurus
Maedhros
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In the campaign I'm going to be joining next month each player makes three armies (2250, 1999 & 1500) which we'll have to shuffle about to take and defend our territories. Sounds kinda like Risk + Warhammer. Each unit and character will gain experience (and take permanent wounds) based on their performance and therefore I thought it would be a good idea to go for solid units and a magic oriented list.
The following list would be my largest army and I figured I'd get it hammered out before I started work on the other two.
Slann - 485
Becalming Cognition
Focus of Mystery
Focus of Rumination
Bane Head
Blood Statue of Spite
Cupped Hands of the old ones
Battle standard bearer
Skink Priest with EotG - 430
lv 2 caster
Dispel scroll
plaque of tepok
Skink Priest - 150
lv 2 caster
Cloak of Feathers
Rod of Storms
Scar-vet - 133
Cold one
LA
Shield
BBoC
16 Saurus Warriors - 222
Spears & full command (scar-vet goes here)
2 x 10 Skink Skirmishers with blowpipes - 2 x 70 = 140
5 Saurus Cold One Riders - 175
3 Terradons - 90
16 Temple Guard - 263
Musician
2 Salamanders in a pack - 160
2 extra handlers
Total - 2248
PD - 10
DD - 7
2 Anvils (Temple guard and Saurus)
2 Hammers (SCoR & EotG)
3 Harassers (skink skirmishers & Salamanders)
1 war machine hunter (Terradons)
I doubt this list is optimal and I kinda feel like I am trying to do too many things at once, the SCoR in particularly seem out of place as I'll probably be holding mid-field. Again I was thinking of focusing on Magic with the slann. I'll probably make my 1999 more combat oriented so that I have a tool against dwarves.
I fear I've spent too much on characters. I'm also not sure that the rod of storms is worth it as compared to a second dispel scroll. My thought was that with my regular 9 power dice I would probably be able to draw out their dispel scrolls and DD during turn 1 and 2 in order to snipe prime targets with the unlimited range rod and blood statue. But the reality is that 7 DD and 1 scroll isn't much magic defense and i'm kinda banking on becalming cognition to help me shut down their casting.
Armies at this FLGS are generally not too brutal, no deamon players, but hyrdas, dragons and Stank + popemobile show up. There are at least two vampire players and a Tomb King so I have to be able to handle tar-pits. And while I know I'm tipping my hand by posting here (since at least one other player from the FLGS reads this forum) so be it.
I'd love to get some feedback, thanks for reading.
The following list would be my largest army and I figured I'd get it hammered out before I started work on the other two.
Slann - 485
Becalming Cognition
Focus of Mystery
Focus of Rumination
Bane Head
Blood Statue of Spite
Cupped Hands of the old ones
Battle standard bearer
Skink Priest with EotG - 430
lv 2 caster
Dispel scroll
plaque of tepok
Skink Priest - 150
lv 2 caster
Cloak of Feathers
Rod of Storms
Scar-vet - 133
Cold one
LA
Shield
BBoC
16 Saurus Warriors - 222
Spears & full command (scar-vet goes here)
2 x 10 Skink Skirmishers with blowpipes - 2 x 70 = 140
5 Saurus Cold One Riders - 175
3 Terradons - 90
16 Temple Guard - 263
Musician
2 Salamanders in a pack - 160
2 extra handlers
Total - 2248
PD - 10
DD - 7
2 Anvils (Temple guard and Saurus)
2 Hammers (SCoR & EotG)
3 Harassers (skink skirmishers & Salamanders)
1 war machine hunter (Terradons)
I doubt this list is optimal and I kinda feel like I am trying to do too many things at once, the SCoR in particularly seem out of place as I'll probably be holding mid-field. Again I was thinking of focusing on Magic with the slann. I'll probably make my 1999 more combat oriented so that I have a tool against dwarves.
I fear I've spent too much on characters. I'm also not sure that the rod of storms is worth it as compared to a second dispel scroll. My thought was that with my regular 9 power dice I would probably be able to draw out their dispel scrolls and DD during turn 1 and 2 in order to snipe prime targets with the unlimited range rod and blood statue. But the reality is that 7 DD and 1 scroll isn't much magic defense and i'm kinda banking on becalming cognition to help me shut down their casting.
Armies at this FLGS are generally not too brutal, no deamon players, but hyrdas, dragons and Stank + popemobile show up. There are at least two vampire players and a Tomb King so I have to be able to handle tar-pits. And while I know I'm tipping my hand by posting here (since at least one other player from the FLGS reads this forum) so be it.
I'd love to get some feedback, thanks for reading.