Saurus
Pinkus
New Member
- Messages
- 80
- Likes Received
- 0
- Trophy Points
- 0
I haven't had too much luck so far with my Slann. My friend who plays Dwarfs and goes magic defense heavy came over and last time I tried my OldBlood, but this time I figured what the hell let's go all in. Here's the list I made up. He had half his slayers left and a bolt thrower while killing around 700-800 of my stuff. I won by 1700. Not bad considering he has 8DD then steals 1 with +3 to dispel and magic resistance 1 on his hammers/longbeards. My magic choices were just phenominal too.
Slann
2nd Gen, BSB, General
Plague of Tepok
Divine Plague of Protection
Power Stone
Sun Standard of Chotec
Skink Priest
Level 2
Scout
Diadem of Power
Talisman of Protection
Skink Priest
Level 2
Power Stone
Temple Guard x 20
Shields, FC
War Banner
Skinks x 10
Blow darts, Scout
Skinks x 10
Jav & Shield
Krox x 3
Krox x3
Terr x 4
Salamander x 3
I freaking got for magic Pit of Shades, Run of Burning Iron, Distilation of Molten Steel, Creeping Death and Wind of Death. Are you kiding me? A temple damage spell, 2 2d6 str 4 nukes and a 3d6 str 1 nuke and a no armor save auto wound spell. My 2 priests both got forked lightning, the one got Uranon's Thunder Bolt and the other took Portent of fear. Now that is a machine gun magic phase if I ever saw one.
He had combat heavy list with 2 bolt throwers, an anvil, a big unit of hammers/longbeards/slayers with 2 units of 10 warriors and 1 unit of 10 thunderers.
My magic missiles were killing people left and right. Man I never knew the Lore of Heaven was so devastating. Picked apart his 2 small 10 man units and his thunderers on the hill. No range restricted nukes are awesome. Pit of shades was golden. First turn killed a bolt thrower, turn 3 I got it off on a 22 against his long beards, he threw like 5 dice at it and didn't stop it and I killed like 11 longbeards, then he remembered he had a scroll so I let him scroll it(
). Turn 4 pit of shades killed 9 hammerers. Crazy stuff. Between that, 10 close range blowpipes and my 2 priests that unit(who has magic resistance) went from about 21 models to 6. I forgot to have him roll a lookout sir before he did his initiative checks, so he rolled it afterwards and rolled a 1, so his runesmith SHOULD have died, but it was my mistake, not his so I let him live(for now) to kill another regular guy.
He got within charge range of my temple guard so I charged his longbeards, but he had rune of determination and rolled a 1. His slayers and hammerer(what was left of the original 21, which was 6) got my flank. Then my salamanders got his rear and my krox got his flank and a blood bath ensued. He killed my temple guard to a man and I killed his BSB and all his longbeards except his champion who ended up fleeing by himself and my krox caught him since they were only in combat with the beards.
My sallies charged back into combat vs his hammers and killed the unit off leaving his runesmith who no longer stubborn ran off the board with a 11" flee. The game ended with his 4 slayer left and my slann in combat. Slann ended with 2 wounds on it.
His turn 6 he tried ancient power wrath & ruin and missfired and rolled a one to blow himself up. The ultimate kick in the junk.
Temple guard once again, though expensive, held the line. Stubborn 8s until the krox can get in flank charges. Thats 2 games in a row that my Guard got killed to the man! I doubt I'll ever bring a Slann in just warriors again.
I lost 1 unit of skinks who fled a charge and didn't rally, a unit of terradons because I was dumb and flew them within 12" of his slayers, so he moved and then anviled them in, halved 1 krox, killed a priest with wrath and ruin(put freaking 5 wounds on him with D6 str 4 hits) and lost all my temple guard.
Was a fun game. What do you guys think of the army list?
Slann
2nd Gen, BSB, General
Plague of Tepok
Divine Plague of Protection
Power Stone
Sun Standard of Chotec
Skink Priest
Level 2
Scout
Diadem of Power
Talisman of Protection
Skink Priest
Level 2
Power Stone
Temple Guard x 20
Shields, FC
War Banner
Skinks x 10
Blow darts, Scout
Skinks x 10
Jav & Shield
Krox x 3
Krox x3
Terr x 4
Salamander x 3
I freaking got for magic Pit of Shades, Run of Burning Iron, Distilation of Molten Steel, Creeping Death and Wind of Death. Are you kiding me? A temple damage spell, 2 2d6 str 4 nukes and a 3d6 str 1 nuke and a no armor save auto wound spell. My 2 priests both got forked lightning, the one got Uranon's Thunder Bolt and the other took Portent of fear. Now that is a machine gun magic phase if I ever saw one.
He had combat heavy list with 2 bolt throwers, an anvil, a big unit of hammers/longbeards/slayers with 2 units of 10 warriors and 1 unit of 10 thunderers.
My magic missiles were killing people left and right. Man I never knew the Lore of Heaven was so devastating. Picked apart his 2 small 10 man units and his thunderers on the hill. No range restricted nukes are awesome. Pit of shades was golden. First turn killed a bolt thrower, turn 3 I got it off on a 22 against his long beards, he threw like 5 dice at it and didn't stop it and I killed like 11 longbeards, then he remembered he had a scroll so I let him scroll it(
He got within charge range of my temple guard so I charged his longbeards, but he had rune of determination and rolled a 1. His slayers and hammerer(what was left of the original 21, which was 6) got my flank. Then my salamanders got his rear and my krox got his flank and a blood bath ensued. He killed my temple guard to a man and I killed his BSB and all his longbeards except his champion who ended up fleeing by himself and my krox caught him since they were only in combat with the beards.
My sallies charged back into combat vs his hammers and killed the unit off leaving his runesmith who no longer stubborn ran off the board with a 11" flee. The game ended with his 4 slayer left and my slann in combat. Slann ended with 2 wounds on it.
His turn 6 he tried ancient power wrath & ruin and missfired and rolled a one to blow himself up. The ultimate kick in the junk.
Temple guard once again, though expensive, held the line. Stubborn 8s until the krox can get in flank charges. Thats 2 games in a row that my Guard got killed to the man! I doubt I'll ever bring a Slann in just warriors again.
I lost 1 unit of skinks who fled a charge and didn't rally, a unit of terradons because I was dumb and flew them within 12" of his slayers, so he moved and then anviled them in, halved 1 krox, killed a priest with wrath and ruin(put freaking 5 wounds on him with D6 str 4 hits) and lost all my temple guard.
Was a fun game. What do you guys think of the army list?