Carnasaur
Caneghem
New Member
- Messages
- 1,410
- Likes Received
- 28
- Trophy Points
- 0
Long time no see guys, just came up with my first Slann list, let me know what you think.
Lord:
Slann BSB
Rumination, Cogitation, Mystery
Cupped hands, Dispel Scroll, Bane head
Hero:
Skink Priest lvl 2
Cloak of Feathers, Rod of the Storm
Core:
12 SW, muso, spears
2x11 skinks, muso, 1 krox
3x10 skinks, only 2 have muso.. ran out of points
2x10 skink skirmishers
Special:
7 chameleon skinks
4 terradons
6 CoC, muso, std, huanchi's
16 TG, muso, std, jaguar standard
Rare:
Salamander with 4 handlers
Salamander with 4 handlers
Points: 2250 on the dot
Model Count: 131
I've gone and done it, I've started experimenting with magic! I think the ability to have a flying mage will work well for channelling magic missiles to where they are needed, so that the Slann doesn't need to worry so much about line of sight (especially since his unit is built to pursue 3d6, which might leave him in some awkward positions).
The Rod of the Storms is just too darn good to leave at home... I think most people don't fully grasp the power of having a bound item that does something "really bad". It is power level 6, which means a scroll or two dispel dice will need to be saved to counter it. Magic defense that is saved to counter the rod is magic defense not stopping the Slann's big spells or other skink priest spells. And if they DO decide to save 2 dice or a scroll... JUST DON'T USE THE ROD! Bwahaha. Your opoponent will curse as his unspent dispel dice are completely wasted that round. I don't know about you, but 2 dispel dice is a fairly significant chunk.
Becalming cogitation should help cut down on some enemy magic, and the scroll and dispels should see through the rest.
Lord:
Slann BSB
Rumination, Cogitation, Mystery
Cupped hands, Dispel Scroll, Bane head
Hero:
Skink Priest lvl 2
Cloak of Feathers, Rod of the Storm
Core:
12 SW, muso, spears
2x11 skinks, muso, 1 krox
3x10 skinks, only 2 have muso.. ran out of points
2x10 skink skirmishers
Special:
7 chameleon skinks
4 terradons
6 CoC, muso, std, huanchi's
16 TG, muso, std, jaguar standard
Rare:
Salamander with 4 handlers
Salamander with 4 handlers
Points: 2250 on the dot
Model Count: 131
I've gone and done it, I've started experimenting with magic! I think the ability to have a flying mage will work well for channelling magic missiles to where they are needed, so that the Slann doesn't need to worry so much about line of sight (especially since his unit is built to pursue 3d6, which might leave him in some awkward positions).
The Rod of the Storms is just too darn good to leave at home... I think most people don't fully grasp the power of having a bound item that does something "really bad". It is power level 6, which means a scroll or two dispel dice will need to be saved to counter it. Magic defense that is saved to counter the rod is magic defense not stopping the Slann's big spells or other skink priest spells. And if they DO decide to save 2 dice or a scroll... JUST DON'T USE THE ROD! Bwahaha. Your opoponent will curse as his unspent dispel dice are completely wasted that round. I don't know about you, but 2 dispel dice is a fairly significant chunk.
Becalming cogitation should help cut down on some enemy magic, and the scroll and dispels should see through the rest.