Skink
Time of Madness
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Not the most optimal list...but should be fun killing stuff
CHARACTERS
Saurus Oldblood (General)
- Carnosaur with loping stride
- Piranha Blade
- Light Armour/Shield
- Talisman of Preservation
- Potion of Speed
= 490pts
Scar-Vet (BSB)
- Armour of Destiny
- Shield
= 159pts
Scar-Vet
- Cold one
- Spear/Shield/Light Armour
- Dragonbane Gem
= 117pts
Scar-Vet
- Cold one
- Spear/Shield/Light Armour
= 112pts
CORE
24 Saurus
- Full Command
- Spears
= 294pts
24 Saurus
- Full Command
- Spears
= 294pts
SPECIAL
23 Temple Guard
***BSB Here***
- Full Command
- Standard of Disipline
- Champ has Sword of Swift Slaying
= 392pts
5 Saurus Cold One Riders
= 170pts
5 Saurus Cold One Riders
= 170pts
TOTAL POINTS = 2198pts
I plan on running the Temple guard 6X4 in the center supported on either side by the saurus also in a 6X4 formation. The cold ones/scar vets/carnosaur will operate in a support role on the flanks.
Obviously this army needs to be pushed forward towards combat asap.
There's a couple of sneaky little tricks in the list. The Temple guard champ has the sword of swift slaying for ASF and the oldblood has a potion of speed/pirahana blade. The old blood with his D3 wounds can easily deal with ogre/troll sized models.
Anyone like it?
Time of Madness
CHARACTERS
Saurus Oldblood (General)
- Carnosaur with loping stride
- Piranha Blade
- Light Armour/Shield
- Talisman of Preservation
- Potion of Speed
= 490pts
Scar-Vet (BSB)
- Armour of Destiny
- Shield
= 159pts
Scar-Vet
- Cold one
- Spear/Shield/Light Armour
- Dragonbane Gem
= 117pts
Scar-Vet
- Cold one
- Spear/Shield/Light Armour
= 112pts
CORE
24 Saurus
- Full Command
- Spears
= 294pts
24 Saurus
- Full Command
- Spears
= 294pts
SPECIAL
23 Temple Guard
***BSB Here***
- Full Command
- Standard of Disipline
- Champ has Sword of Swift Slaying
= 392pts
5 Saurus Cold One Riders
= 170pts
5 Saurus Cold One Riders
= 170pts
TOTAL POINTS = 2198pts
I plan on running the Temple guard 6X4 in the center supported on either side by the saurus also in a 6X4 formation. The cold ones/scar vets/carnosaur will operate in a support role on the flanks.
Obviously this army needs to be pushed forward towards combat asap.
There's a couple of sneaky little tricks in the list. The Temple guard champ has the sword of swift slaying for ASF and the oldblood has a potion of speed/pirahana blade. The old blood with his D3 wounds can easily deal with ogre/troll sized models.
Anyone like it?
Time of Madness