Jungle Swarm
lrdgrifter
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Hey, folks.
I'm trying to squeeze an army list from 2500 points down to 2200 points, and I'm having a hell of a time with not sacrificing a lot of stuff. Hopefully somebody can point out something I'm not seeing.
With no further ado:
2200 Pts - Lizardmen Roster
1 Slann Mage-Priest: BSB, General, 4 Disciplines, Lore of High Magic
#Focus of Mystery
#Reservoir of Eldritch Energy
#The Becalming Cogitation
#The Harmonic Convergence
Channeling Staff
Obsidian Amulet
1 Skink Priest: Level 2, Lore of Heavens
Dispel Scroll
1 Saurus Scar-Veteran: Cold One
Great Weapon, Light Armour
Dragonhelm
Dawnstone
1 Saurus Scar-Veteran: Cold One
Great Weapon
Gambler's Armour
29 Saurus Warriors: Spawn Leader, Musician, Standard Bearer
Hand Weapon, Spear, Shield
10 Skink Skirmishers
Hand Weapon, Lustrian Javelin, Shield
10 Skink Skirmishers
Hand Weapon, Lustrian Javelin, Shield
10 Skink Skirmishers
Hand Weapon, Lustrian Javelin, Shield
6 Cold One Riders: Pack Leader, Musician, Standard Bearer
Hand Weapon, Shield
16 Temple Guard: Revered Guardian, Musician, Standard Bearer
Hand Weapon, Halberd, Light Armour, Shield
1 Ancient Stegadon
Sharpened Horns
Engine of the Gods
Total Points: 2197
Lord: 480
Hero: 394
Core: 559
Special: 464
Rare: 300
Both of the Scar-Vets are going into the CoC unit (I really wish that I could fit 2 more CoC into that unit if I could), and the Skink Priest will be hanging out with one of the Skink Skirmisher units that deploys on a flank. The Slann will be in the Temple Guard block, of course.
I really wanted to get a unit of Terradon Riders in there, but I can't really figure out how to make it work mathematically. I can't really take anything away from core, the only cut I can really make from Heroes would be to make the Skink Priest a Lvl 1, or to make do with only 1 Scar-vet. I really don't want to give up the Ancient Stegadon.
Does anybody have any good suggestions?
Thanks!
I'm trying to squeeze an army list from 2500 points down to 2200 points, and I'm having a hell of a time with not sacrificing a lot of stuff. Hopefully somebody can point out something I'm not seeing.
With no further ado:
2200 Pts - Lizardmen Roster
1 Slann Mage-Priest: BSB, General, 4 Disciplines, Lore of High Magic
#Focus of Mystery
#Reservoir of Eldritch Energy
#The Becalming Cogitation
#The Harmonic Convergence
Channeling Staff
Obsidian Amulet
1 Skink Priest: Level 2, Lore of Heavens
Dispel Scroll
1 Saurus Scar-Veteran: Cold One
Great Weapon, Light Armour
Dragonhelm
Dawnstone
1 Saurus Scar-Veteran: Cold One
Great Weapon
Gambler's Armour
29 Saurus Warriors: Spawn Leader, Musician, Standard Bearer
Hand Weapon, Spear, Shield
10 Skink Skirmishers
Hand Weapon, Lustrian Javelin, Shield
10 Skink Skirmishers
Hand Weapon, Lustrian Javelin, Shield
10 Skink Skirmishers
Hand Weapon, Lustrian Javelin, Shield
6 Cold One Riders: Pack Leader, Musician, Standard Bearer
Hand Weapon, Shield
16 Temple Guard: Revered Guardian, Musician, Standard Bearer
Hand Weapon, Halberd, Light Armour, Shield
1 Ancient Stegadon
Sharpened Horns
Engine of the Gods
Total Points: 2197
Lord: 480
Hero: 394
Core: 559
Special: 464
Rare: 300
Both of the Scar-Vets are going into the CoC unit (I really wish that I could fit 2 more CoC into that unit if I could), and the Skink Priest will be hanging out with one of the Skink Skirmisher units that deploys on a flank. The Slann will be in the Temple Guard block, of course.
I really wanted to get a unit of Terradon Riders in there, but I can't really figure out how to make it work mathematically. I can't really take anything away from core, the only cut I can really make from Heroes would be to make the Skink Priest a Lvl 1, or to make do with only 1 Scar-vet. I really don't want to give up the Ancient Stegadon.
Does anybody have any good suggestions?
Thanks!