Hello to all, here is my tourney list I plan on using in a couple weeks. Please look through it and tell me what you think.
Slann Mage-Priest. 3rd Gen,BSB, Plaque of Dominion, Plaque of Tepok
Skink Priest- lvl 2, Diadem of Power
Skink Priest- Dispell Scroll, Dispell Scroll
Skink Chief-Spawning of Sotek, Cloak of Feathers, Dagger of Sotek
Saurus Warriors x 15- Spawning of Quetzl
Skinks x 10- Blowpipes, scout
Skinks x 10- Blowpipes, scout
Skinks x 10- Javelins
Skinks x 10- Javelins
Skinks x 10- Javelins
Kroxigors x 4
Kroxigors x 4
Salamanders x 3
Terradons x 5
Now my thoughts were this.. I really don't need to tell you the plan of the Slann he is self explained. I do plan on taking 5 of the 6 default lores. all but Heavens I left that for the skinks to handle. I will still role to see what I get but the defaults can lash out some nastyness just the same, plus drain magic. I think I am set.
The Skink Priests are just line of sight, scroll caddies and dice generators for the Slann.
The Skink Chief is my Assasin. He goes in for the quick kill. 4 att with killing blow. Nasty
The warriors are either going to be the Slanns gaurd or just a block of fighters to go in to hold up units. Why not the have a 4+ armour
Skinks are serving two parts. the scouts with pipes are my poison control units. Delivering some much needed respect. The Javelin skinks are my screens for the Kroxigors. but can still lob poison javs at you just the same.
Salamanders are my range heavy hitters. All my opponents hate these guys.
The Kroxigors are my big sticks. I am hoping with the Slann's relentless nuking and then shots from skink blowpipes will widdle units down just in time for the Kroxigors to tear the remaining amount up or atleast scare them back into the box.
Those terradons are my march blocking and warmachine hunting packs, and you never know when a wizard might pop out of a unit and needs a little tending to.
Overall I feel that this is a tough enough list to deal with almost any threat. Now lets just hope my dice feel the same.
But again let me know if you like or no like. Thanks
Slann Mage-Priest. 3rd Gen,BSB, Plaque of Dominion, Plaque of Tepok
Skink Priest- lvl 2, Diadem of Power
Skink Priest- Dispell Scroll, Dispell Scroll
Skink Chief-Spawning of Sotek, Cloak of Feathers, Dagger of Sotek
Saurus Warriors x 15- Spawning of Quetzl
Skinks x 10- Blowpipes, scout
Skinks x 10- Blowpipes, scout
Skinks x 10- Javelins
Skinks x 10- Javelins
Skinks x 10- Javelins
Kroxigors x 4
Kroxigors x 4
Salamanders x 3
Terradons x 5
Now my thoughts were this.. I really don't need to tell you the plan of the Slann he is self explained. I do plan on taking 5 of the 6 default lores. all but Heavens I left that for the skinks to handle. I will still role to see what I get but the defaults can lash out some nastyness just the same, plus drain magic. I think I am set.
The Skink Priests are just line of sight, scroll caddies and dice generators for the Slann.
The Skink Chief is my Assasin. He goes in for the quick kill. 4 att with killing blow. Nasty
The warriors are either going to be the Slanns gaurd or just a block of fighters to go in to hold up units. Why not the have a 4+ armour
Skinks are serving two parts. the scouts with pipes are my poison control units. Delivering some much needed respect. The Javelin skinks are my screens for the Kroxigors. but can still lob poison javs at you just the same.
Salamanders are my range heavy hitters. All my opponents hate these guys.
The Kroxigors are my big sticks. I am hoping with the Slann's relentless nuking and then shots from skink blowpipes will widdle units down just in time for the Kroxigors to tear the remaining amount up or atleast scare them back into the box.
Those terradons are my march blocking and warmachine hunting packs, and you never know when a wizard might pop out of a unit and needs a little tending to.
Overall I feel that this is a tough enough list to deal with almost any threat. Now lets just hope my dice feel the same.
But again let me know if you like or no like. Thanks