Salamander
Jason839
Well-Known Member
- Messages
- 886
- Likes Received
- 1,805
- Trophy Points
- 93
Fangs has fallen outta favor in this edition, but I still have a lot of fun with it. This is what I have been using locally and its done well.
Allegiance: Seraphon
- Constellation: Fangs of Sotek
- Grand Strategy: Prized Sorcery
- Triumphs: Inspired
Leaders
Slann Starmaster (265)*
- General
- Command Trait: Great Rememberer
- Artefact: Itxi Grubs
- Spell: Stellar Tempest
Skink Starpriest (130)*
- Spell: Hand of Glory
Saurus Astrolith Bearer (150)*
Skink Priest (80)*
- Universal Prayer Scripture: Curse
Terradon Chief (80)
- Artefact: Serpent God Dagger
Battleline
30 x Skinks (225)**
- Boltspitters Celestite Daggers & Star Bucklers
- Reinforced x 2
10 x Skinks (75)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)
- Meteoric Javelins Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)
Units
6 x Terradon Riders (230)**
- Sunleech Bolas
- Reinforced x 1
6 x Kroxigor (300)**
- 2x Moonhammers
- Reinforced x 1
Behemoths
Bastiladon with Solar Engine (235)
Endless Spells & Invocations
Prismatic Palisade (40)
Core Battalions
*Command Entourage - Magnificent
**Hunters of the Heartlands
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 138
Drops: 12
List is super cp greedy, so Great rememberer is a must.
Mortals are really good still and this list can put out a ton. Similarly, prismatic palisade is really good at defending against mortals since most abilities require los this edition.
I think Krox got a big buff this edition because they have a built in all out attack already, and all out defense puts them at a respectable 3+ with 4 wounds. And they are a really good rally target.
Similarly, I think terradon riders got better because of redeploy. They are so fast you can get in the backline very easily without teleporting, forcing most armies to commit to them. Then you redeploy them saving them from death, and use their fast speeds to go wherever you want. Super annoying for non-shooting armies.
Parting shot and unleash hell in the same list is pretty unfair lol. I will often keep my bastiladon near my skink blob to try and pull this combo off.
You still get teleports and summoning. Its easy to forget how powerful that can be after playing thunderlizard. It feels broken lol.
Allegiance: Seraphon
- Constellation: Fangs of Sotek
- Grand Strategy: Prized Sorcery
- Triumphs: Inspired
Leaders
Slann Starmaster (265)*
- General
- Command Trait: Great Rememberer
- Artefact: Itxi Grubs
- Spell: Stellar Tempest
Skink Starpriest (130)*
- Spell: Hand of Glory
Saurus Astrolith Bearer (150)*
Skink Priest (80)*
- Universal Prayer Scripture: Curse
Terradon Chief (80)
- Artefact: Serpent God Dagger
Battleline
30 x Skinks (225)**
- Boltspitters Celestite Daggers & Star Bucklers
- Reinforced x 2
10 x Skinks (75)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)
- Meteoric Javelins Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)
Units
6 x Terradon Riders (230)**
- Sunleech Bolas
- Reinforced x 1
6 x Kroxigor (300)**
- 2x Moonhammers
- Reinforced x 1
Behemoths
Bastiladon with Solar Engine (235)
Endless Spells & Invocations
Prismatic Palisade (40)
Core Battalions
*Command Entourage - Magnificent
**Hunters of the Heartlands
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 138
Drops: 12
List is super cp greedy, so Great rememberer is a must.
Mortals are really good still and this list can put out a ton. Similarly, prismatic palisade is really good at defending against mortals since most abilities require los this edition.
I think Krox got a big buff this edition because they have a built in all out attack already, and all out defense puts them at a respectable 3+ with 4 wounds. And they are a really good rally target.
Similarly, I think terradon riders got better because of redeploy. They are so fast you can get in the backline very easily without teleporting, forcing most armies to commit to them. Then you redeploy them saving them from death, and use their fast speeds to go wherever you want. Super annoying for non-shooting armies.
Parting shot and unleash hell in the same list is pretty unfair lol. I will often keep my bastiladon near my skink blob to try and pull this combo off.
You still get teleports and summoning. Its easy to forget how powerful that can be after playing thunderlizard. It feels broken lol.