Skink
limitlessreborn
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This is my army list that i run atm, i have had 1 loss with this list, 2 draws and 6 wins. basically i put my cold ones my stegadon, and my carnosaur all next to each other, and there is not many units that can withstand all 3 of these charging into a single unit.
The reason im on here is because I played quite an experienced player yesterday (we drew) but it was the hardest game i ever played, my dispelling was terrible he got 4 curse of years spells off on my saurus units(it makes anything(including whole units) take a wound on 6's, then at the end of the next magic phase they take a wound of 5's, then 4's etc.) anihilating a whole unti leaving 3 saurus in one and then leaving 13 saurus in the other before they where killed and run down.
So i ask you what should i do to this list to make it more anti magic, i still want to keep my carno, steggy and cold ones, but i dont no how to dispel more, in the whole game i dispelled 4 spells and (that was including my dispel scroll) and i get 6 dispel dice a turn. my army list is as follows:
Lord, general
Saurus old blood
Carnosaur
Light armour
Scimitar of the sun
Maiming shield
445
Heroes
Saurus scar
Cold one
Burning blade
Glyph necklace
Light armour
Shield
BSB
188
Skink priest
Lvl 2
EOTG’s
Dispel scroll
Diadem
440
Core
Saurus warriors x 15
Spears
Command
210
Saurus warriors x 15
Spears
Command
210
Saurus warriors x 16
Command
206
skink skirmishers x 10
Special
Cold ones x 5
Musician
Banner
Huanchi’s blessed totem
230
TOTAL
1999
3 things u should know about me
1. I hate skinks they are weak and freighten easily, the only reason that i have 1 unit is as a flesh shield or blow pipes are good against enemies with not much armour.
2. I know cold ones are expensive and that they are anoying with stupidity, but thats a risk i am willing to take.
3. My guy on carno has that setup because he is know like a whole unit of warriors with better strength and tougness with 9 attacks when he is frenzied, and his carno having 5 attacks was too good to refuse.
please help!
The reason im on here is because I played quite an experienced player yesterday (we drew) but it was the hardest game i ever played, my dispelling was terrible he got 4 curse of years spells off on my saurus units(it makes anything(including whole units) take a wound on 6's, then at the end of the next magic phase they take a wound of 5's, then 4's etc.) anihilating a whole unti leaving 3 saurus in one and then leaving 13 saurus in the other before they where killed and run down.
So i ask you what should i do to this list to make it more anti magic, i still want to keep my carno, steggy and cold ones, but i dont no how to dispel more, in the whole game i dispelled 4 spells and (that was including my dispel scroll) and i get 6 dispel dice a turn. my army list is as follows:
Lord, general
Saurus old blood
Carnosaur
Light armour
Scimitar of the sun
Maiming shield
445
Heroes
Saurus scar
Cold one
Burning blade
Glyph necklace
Light armour
Shield
BSB
188
Skink priest
Lvl 2
EOTG’s
Dispel scroll
Diadem
440
Core
Saurus warriors x 15
Spears
Command
210
Saurus warriors x 15
Spears
Command
210
Saurus warriors x 16
Command
206
skink skirmishers x 10
Special
Cold ones x 5
Musician
Banner
Huanchi’s blessed totem
230
TOTAL
1999
3 things u should know about me
1. I hate skinks they are weak and freighten easily, the only reason that i have 1 unit is as a flesh shield or blow pipes are good against enemies with not much armour.
2. I know cold ones are expensive and that they are anoying with stupidity, but thats a risk i am willing to take.
3. My guy on carno has that setup because he is know like a whole unit of warriors with better strength and tougness with 9 attacks when he is frenzied, and his carno having 5 attacks was too good to refuse.
please help!