Salamander
Jason839
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Total theory right now, but I think it has legs.
So I wanted to make summoning great again under the current rules. I do not think the FAQ will allow slann to sack multiple spells. The way it is written clearly indicates that they want you to have to take the Oracle with the slann and astrith bearer as a penalty to summon. Sucks but thems the breaks. So to solve this issue we look to our new allies the sylvaneth!
We are going to take a treelord ancient and a branchwraith! The ancient uses his once per game ability to summon a wildwood for us. Then the branchwraith can use the woods to grow new dryads every turn! This will make up the difference in our slower summoning I think, as well as bring two more dispels and a decent model in the ancient.
To power this summoning engine we are going to use the slann’s spell celestial equilibrium to buff all our spells. Thanks to the astrolith bearer and the ancient knowledge trait being DT grants us, this spell should go off every turn. Best part is, the spell isn’t keyworded to Seraphon so it will be buffing all our wizards, even the sylvaneth ones! Makes the dryad summoning super reliable!
Now this is a lot of points and summoning doesn’t allow us a lot of expensive units, so we are going to consolidate this strategy with a Dread Sauruan! The dread isn’t the deadliest beast(realitively speaking, he’s still deadly), but it is super tanky, and we have extra wizards to make sure he gets buffed every turn with arcane shields. While the opponent is trying to deal with our dread, it should buy us the time we need to refill our board with so much stuff the opponent can’t deal with it all.
Rounding out the list are some utility endless spells to help fight through hordes and even the odds. Balewind is always handy to have on our slann, and bound geminids and bound purple sun will really mess with our opponent and help funnel them into our dread the way we want them too.
And now the list
Starborne
Dracothian’s Tail Constellation
Slann- General, Ancient knowledge, Celestial Equilibrium, Stellar Tempest 260
Skink Starseer- Tide of Serpents 140
Astrolith Bearer- 140
Skink Oracle- Godbeast Pendant, Bind Endless Spell 260
Treelord Ancient 260
Branchwraith 80
3x Skinks-Boltspitters with Daggers and shields 180
Dread Saurian 510
Balewind Vortex 40
Bound Geminids 70
Bound Purple Sun 60
2000/2000
340/400 Allies.
Edit. Forgot to list the astrolith bearer but it was already accounted for in the points total.
So I wanted to make summoning great again under the current rules. I do not think the FAQ will allow slann to sack multiple spells. The way it is written clearly indicates that they want you to have to take the Oracle with the slann and astrith bearer as a penalty to summon. Sucks but thems the breaks. So to solve this issue we look to our new allies the sylvaneth!
We are going to take a treelord ancient and a branchwraith! The ancient uses his once per game ability to summon a wildwood for us. Then the branchwraith can use the woods to grow new dryads every turn! This will make up the difference in our slower summoning I think, as well as bring two more dispels and a decent model in the ancient.
To power this summoning engine we are going to use the slann’s spell celestial equilibrium to buff all our spells. Thanks to the astrolith bearer and the ancient knowledge trait being DT grants us, this spell should go off every turn. Best part is, the spell isn’t keyworded to Seraphon so it will be buffing all our wizards, even the sylvaneth ones! Makes the dryad summoning super reliable!
Now this is a lot of points and summoning doesn’t allow us a lot of expensive units, so we are going to consolidate this strategy with a Dread Sauruan! The dread isn’t the deadliest beast(realitively speaking, he’s still deadly), but it is super tanky, and we have extra wizards to make sure he gets buffed every turn with arcane shields. While the opponent is trying to deal with our dread, it should buy us the time we need to refill our board with so much stuff the opponent can’t deal with it all.
Rounding out the list are some utility endless spells to help fight through hordes and even the odds. Balewind is always handy to have on our slann, and bound geminids and bound purple sun will really mess with our opponent and help funnel them into our dread the way we want them too.
And now the list
Starborne
Dracothian’s Tail Constellation
Slann- General, Ancient knowledge, Celestial Equilibrium, Stellar Tempest 260
Skink Starseer- Tide of Serpents 140
Astrolith Bearer- 140
Skink Oracle- Godbeast Pendant, Bind Endless Spell 260
Treelord Ancient 260
Branchwraith 80
3x Skinks-Boltspitters with Daggers and shields 180
Dread Saurian 510
Balewind Vortex 40
Bound Geminids 70
Bound Purple Sun 60
2000/2000
340/400 Allies.
Edit. Forgot to list the astrolith bearer but it was already accounted for in the points total.
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