Hi all, after some study period i ended up with this list. I think it's a good one, with great mortal wounds output, magics, shots, and good combat.
Sunblood
Loremaster
Skink Starpriest
Skink Starseer
Celestial Hurricanum
Dragonlord
Bastiladon
Freeguild handgunners
Skinks
Saururs Warriors
Kurnoth Hunters with bows
Gryp-Hound
2000pt
As i sayed we have lot of mortal wounds potentials (MAX 5d6, usualy 12 mortal wounds), lots of fire, good combat with the dragonlord+sunblood+bastiladon, great magic, ability and sinergy. Cosmic Herald is just op, curse of fate is great on the Hurricanum, Hand of Glory can be used on the dragonlord or basti, starlight is realy useful against enemy that trigger ability on 6+ to hit or the mage cna be used for a shield. The 3 battlelines are a good mix of fire, combat and mobility. Their role is just to take objective and support. kurnot ar just too good to not use them. Gryp is there only to not let the enemy pop units on our face.
let me know wath you think
tnx and sorry for my english
Sunblood
Loremaster
Skink Starpriest
Skink Starseer
Celestial Hurricanum
Dragonlord
Bastiladon
Freeguild handgunners
Skinks
Saururs Warriors
Kurnoth Hunters with bows
Gryp-Hound
2000pt
As i sayed we have lot of mortal wounds potentials (MAX 5d6, usualy 12 mortal wounds), lots of fire, good combat with the dragonlord+sunblood+bastiladon, great magic, ability and sinergy. Cosmic Herald is just op, curse of fate is great on the Hurricanum, Hand of Glory can be used on the dragonlord or basti, starlight is realy useful against enemy that trigger ability on 6+ to hit or the mage cna be used for a shield. The 3 battlelines are a good mix of fire, combat and mobility. Their role is just to take objective and support. kurnot ar just too good to not use them. Gryp is there only to not let the enemy pop units on our face.
let me know wath you think
tnx and sorry for my english