Skaven Slave
Saurus2301
Clan Moulder
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hey guys, so im back after a few weeks of painting and training, i come to everyone with more help. my first list i posted wasnt very good and everyone who gave an opinion helped out. so after much thinking and researching i think i have come up with a great list. once again, i accept all criticism and appreciate any and all help. so without further adieu..
Lost Host of Tzunki
Old-Blood Gor-Loq: 145pts
Light Armor: 10pts
Scimitar of the Lost Suns: 50pts (+2 atks)
Talisman of Preservation: 45pts ( 4+ ward)
Carnasaur: 210pts
Total: 460pts
Heroes:
Gequo the Priest: 65pts
Engine of the Gods: 290pts
Diadem of Power: 25pts ( 2 extra dispel dice)
Dispel Scroll: 25pts
Level 2: 35pts
Total: 440pts
Core units:
Saurus Horde: x40
Full Command
Total: 480pts
Skink Skirmishers x10
Total: 70pts
Skink Skirmishers: x10
Total: 70pts
Skink Skirmishers: x 12
Javelins/Shield
Total: 96pts
Special Units:
Stegadon: x1
Total: 235pts
Rare Units:
Salamanders: x2
Total: 150pts.
My plan here is to have my Horde just pushing through everything that it comes into contact with, while the skinks act as a screen and of course they are my firing squad if they get charged. Both stegadons are going to be riding along the side as flank charges. Salamanders are there to widdle down large units. I chose a defensive priest instead of an offensive one because i dont trust magic and if he blows up, see ya later ancient steggie. So i'll have the engine casting spells and of course if the priest can get off a few spells, i dont think it will hurt anyone. And last but not least... My wrecking ball of a Lord is just simply going to be running around taking out monster units. That's my plan, any thoughts?
Lost Host of Tzunki
Old-Blood Gor-Loq: 145pts
Light Armor: 10pts
Scimitar of the Lost Suns: 50pts (+2 atks)
Talisman of Preservation: 45pts ( 4+ ward)
Carnasaur: 210pts
Total: 460pts
Heroes:
Gequo the Priest: 65pts
Engine of the Gods: 290pts
Diadem of Power: 25pts ( 2 extra dispel dice)
Dispel Scroll: 25pts
Level 2: 35pts
Total: 440pts
Core units:
Saurus Horde: x40
Full Command
Total: 480pts
Skink Skirmishers x10
Total: 70pts
Skink Skirmishers: x10
Total: 70pts
Skink Skirmishers: x 12
Javelins/Shield
Total: 96pts
Special Units:
Stegadon: x1
Total: 235pts
Rare Units:
Salamanders: x2
Total: 150pts.
My plan here is to have my Horde just pushing through everything that it comes into contact with, while the skinks act as a screen and of course they are my firing squad if they get charged. Both stegadons are going to be riding along the side as flank charges. Salamanders are there to widdle down large units. I chose a defensive priest instead of an offensive one because i dont trust magic and if he blows up, see ya later ancient steggie. So i'll have the engine casting spells and of course if the priest can get off a few spells, i dont think it will hurt anyone. And last but not least... My wrecking ball of a Lord is just simply going to be running around taking out monster units. That's my plan, any thoughts?