The year-long campaign I am in (and the next tournament) has increased to 2000 points, and after the good advice on my 1000 and 1500 point lists I've come looking for feedback on my planned 2k list. We are NOT using the new End Times rules (so no Lore of Undeath or 50% Lords limit).
Oldblood
Carno (Loping Stride + Bloodroar), greatweapon, Armour of Destiny, Dawnstone, Other Trickster's Shard
Tetto'Eko
Scarvet
Coldone, greatweapon, Armour of Fortune, Dragonbane Gem, Battle Standard
10x Skink Skirmishers
Javelin + Shield
10x Skink Skirmishers
Javelin + Shield
30x Saurus Warriors
Hand weapon + shield, Full Command
5x Cold One Cav
Hand weapon + shield, Banner, Musician
Bastilidon
Solar Engine
Ancient Steg
Giant Blowpipes, Sharpened Horns
1x Salamander
The carno is my favourite Lizardman model so I really want to include him. He's a ton of points and I am fairly concerned that he's going to eat cannons to the face pretty much right away. That's why I took the steg + bastilidon, hopefully I can draw some cannonfire towards them.
The main parts I am iffy on are the cold ones (I have had them do amazing things, but most often they die before they get to do anything) and the single salamander, but if I remove them what would I add? Drop the cold ones, take another salamander and more skirmishers? Or another scar-vet? Beast priest?
Oldblood
Carno (Loping Stride + Bloodroar), greatweapon, Armour of Destiny, Dawnstone, Other Trickster's Shard
Tetto'Eko
Scarvet
Coldone, greatweapon, Armour of Fortune, Dragonbane Gem, Battle Standard
10x Skink Skirmishers
Javelin + Shield
10x Skink Skirmishers
Javelin + Shield
30x Saurus Warriors
Hand weapon + shield, Full Command
5x Cold One Cav
Hand weapon + shield, Banner, Musician
Bastilidon
Solar Engine
Ancient Steg
Giant Blowpipes, Sharpened Horns
1x Salamander
The carno is my favourite Lizardman model so I really want to include him. He's a ton of points and I am fairly concerned that he's going to eat cannons to the face pretty much right away. That's why I took the steg + bastilidon, hopefully I can draw some cannonfire towards them.
The main parts I am iffy on are the cold ones (I have had them do amazing things, but most often they die before they get to do anything) and the single salamander, but if I remove them what would I add? Drop the cold ones, take another salamander and more skirmishers? Or another scar-vet? Beast priest?