Any army can beat any other army, i say that as a part time TK player so just know that i mean it. XD Some armies are more consistent then others, but in principle i take it that every game is winnable with sound tactics and some luck of the dice.
Not a fan of the list though, why i the Old Ones blessed names would you take 3 Heavens priests in lieu of a Slann? Contemplations combined with the Channeling combo is really good against the Skaven as you will need a lot of magical defense against the Skaven with their Dreaded 13th spell, i personally prefer Contemplations above a scroll, especially as taking a scroll stops you taking the Channeling combo. Ill go into the list on a unit by unit basis.
Skink Priests (3)
- All lvl. 2, all Lore of Heavens.
Replace it with a Slann, as i said. You are not paying a lot extra, but you get the plus 4 instead of the plus 2 on dispell and casting, which is huge. Also access to masteries is extremely necessary in 2K games.
1 Skink Chief (Hand weapon, Enchanted shield, light armor).
What exactly will this guy be doing? He is very expensive for doing really nothing, he is not tanky, he does little damage when compared to real CC monster (scarvet with GW has 4 S7 attacks with predatory fighter) while being worth all in all 40 points? Skink chiefs are Terradon Warmachine hunters, LD givers in full skink lists or Stegadon riders, on foot, they are almost always awfull, does not matter hwo you build them.
2 Saurus Warrior Regiments (16 warriors each. Champions, Standard Bearers and Musicians).
To small, i think Saurus units should not be considered under 20 models due to Steadfast. Also cut the champion, champions protect characters, and you have way to many champions in your list to be doing that. Consider swapping the champs for additional models, in the case of sauri, you pay 1 point more for an additional attack and wound and a bigger chance on ranks and being steadfast,, sounds like a deal, no?
2 Units of Skink Skirmishers with Javelins & Shields (12 Skinks each, Champions).
Cut the champions, they are way to expensive for what they bring. One BS, for what is it, 7 or 10 points (i do not even know as i never use them)?! What do you want, an additional attack, wound, model, shot, or one extra BS?
2 Units of Skink Skirmishers with Blowpipes (14 Skinks each, Champions).
Put your skirmisher units in teams of 13 or 10. 10 is for maximal manouverability, 13 is to only have to roll panic tests in the first volley when you have 4 casualties in a phase. Javelin Shield combo is more popular around here as you often cannot multishoot, but as you do have a lot of skinks, some variety van be placed in your weapon combo's.
1 Skink Cohort (36 Skinks, 3 Kroxigors as well as a champion, standard bearer, and musician).
Cut the champion, once again. You can really save around maybe a 100 points if you cut all the champs in your list, think about what you can do with all the points
. For the rest, solid unit.
1 Stegadon with
Sharpened horns and
Unstoppable Stampede. Cut Unstoppable Stampede, it is not worth it. 10 points for one attack if you get the charge? Sharpened Horns really puts you towards killing multi wound models, it is viable yet not a mandatory upgrade IMHO. It will work well against Skaven, Hellpits are hard to control for the Skaven player and thus sortoff more easily charged then other faster monsters such as Demigryphs and Dragons. Use this guy as the Hellpit killer, he will probebly kill it on the charge if he survives the cannon barrage (try to put him outside LOS of cannons if your opponent has them. Also consider taking 2 if this is your goal, one Steggie can get shot, but if you deploy 2 together, at least one will almost always reach the other side of the field, and then you can charge the Hellpit. With monsters in general in WHFB, taking one is a bad idea as one will be shot dead by cannons, with more of them you can create target saturation for the enemy cannons, and thus at least get a few to where they need to be. With monsters, go big or go home.
2 Salamander Hunting Packs (Each with an extra handler). Good choice. Sallies like snacks
With the points you save out i think you could ad simply more models, and maybe you can cut a block of Sauri for a block of TG around your slann. Try to make it as big as possible, at least 20 men, as they will be shot at, a lot. Make your Slann a BSB, give him Contemplations and the Channeling combo with the lore of Light to buff your Sauri. Then you have a relatively cheap Slann and a good battle line to anchor everything around. Take out priority targets with your Skinks, Sallies and Stegadons. Playing against Skaven is about picking the right targets, killing units of slaves does nothing in the bigger scale of things, those blocks are around 40 to 80 pts each.. If you can get at the unit with the General/BSB, do so at almost any cost. Most Skaven player defend this unit very well, so it will be very hard to do. The normal way to win from Skaven players is to nog get bogged down in the Slaves and to kill their vital units, be it Hellpits, big units of Stormvermin, units with Screaming Bells or Plague Furnaces or their Cannons. Taking Warmachine hunters is really good, as they often have cannons, and we do not like those.
Well, that got a bit longer then i thought, but i hope it helped, do let us know how it went. The tactica section has a great section on the Skaven and our tactics in general, be sure to read that if you run into any trouble, it works great. Also, welcome to the Jungle.