The list is made for general play on boards with a wide variety of terrain (we even have a swamp board!!).
Slann Mage-Priest, Cupped Hands, Obsidian Lodestone, Mystery (life), Rumination, Becalming - 465
Saurus Scar-Veteran, BSB, light armor, shield, Plaque of Dominion - 168
20 Temple Guard, full command, Sword of the Hornet, Sun Standard of Chotec - 420
Skink Priest, Cube of Darkness - 105
Skink Priest, Cloak of Feathers - 90
Skink Priest, Dispel Scroll - 90
25 Saurus Warriors, mus, std - 293
25 Saurus Warriors, mus, std - 293
1 Salamander pack - 75
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SOM 500 points
Dark Emissary, L3 - 245
Truthsayer, L3 - 245
Its basically 3 units with a salamander pack having most of the points into magic stuff.
The skinks take fulcrums if they don't start on them, the slann's unit messes with magic users (enemy casters with LOS and 18" are stupid and thats horrid if i pull off the domination shadow spell).
Made the slann life mainly to regenerate troops but also to force some dispel dice. I was thinking of making him metal but the throne of vines ignore miscast is very potent. I figure I can force my opponent to use up dispel dice on the truthsayer and emissary spells along with heavens from skinks and let the slann then summon a high elf mage with metal. There are only a few players who use heavy ranged where I play and with the terrain it's never been a huge problem, but if that changes I may end up with a metal mage.
Thoughts, recommendations, insults?
Slann Mage-Priest, Cupped Hands, Obsidian Lodestone, Mystery (life), Rumination, Becalming - 465
Saurus Scar-Veteran, BSB, light armor, shield, Plaque of Dominion - 168
20 Temple Guard, full command, Sword of the Hornet, Sun Standard of Chotec - 420
Skink Priest, Cube of Darkness - 105
Skink Priest, Cloak of Feathers - 90
Skink Priest, Dispel Scroll - 90
25 Saurus Warriors, mus, std - 293
25 Saurus Warriors, mus, std - 293
1 Salamander pack - 75
-----
SOM 500 points
Dark Emissary, L3 - 245
Truthsayer, L3 - 245
Its basically 3 units with a salamander pack having most of the points into magic stuff.
The skinks take fulcrums if they don't start on them, the slann's unit messes with magic users (enemy casters with LOS and 18" are stupid and thats horrid if i pull off the domination shadow spell).
Made the slann life mainly to regenerate troops but also to force some dispel dice. I was thinking of making him metal but the throne of vines ignore miscast is very potent. I figure I can force my opponent to use up dispel dice on the truthsayer and emissary spells along with heavens from skinks and let the slann then summon a high elf mage with metal. There are only a few players who use heavy ranged where I play and with the terrain it's never been a huge problem, but if that changes I may end up with a metal mage.
Thoughts, recommendations, insults?