Saurus
ForgottenKnight2001
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Still learning the ropes with the lizardmen. Trying new army next week and hopefully will actually end up in a 1v1 game not a 3v3 or 4v4 that we've been doing that pretty much negates magic since we have to share the 2d6 with 3 or 4 other casters per side (Last week, we had 5 lvl 4 casters on the board, and none of them could cast anything w/ 6 dispel scrolls and the limited number of dice).
Want to try out this list. Any advice would be appreciated.
Lords
------------------------------
Slann
- Mystery, Rumination, Consciousness
- BSB, Warbanner, Divine Plaque of Protection, Cupped Hands
- Light or Life
Heroes
------------------------------
Skink Priest
- Channeling Staff
Skink Priest
- Dispel Scroll
[These 2 for Vassal & dice batteries for the Slann really. Though they can get comets and other nasty bits)
Skink Chief
- Dagger of Sotek
- Stegadon
[I'm a big fan of this model and like to take it in most if not all lists, the reason the chief is on the back is so that the VC ethereal and Green Knight using Bret players we have don't tie him up for the entire game again. That's worth 80 points imo]
Core
------------------------------
Skink Skirmishers x15
- Javelin
Skink Skirmishers x16
- Blowpipe
[A bit of poison to deal with ogres and monsters]
[I'm torn between javelins and blowpipes, though I've been tempted to try to use Shadow to get Okkam's Mindrazor on the javelins. Str 6 javelins might ruin somebody's day, plus Pit of Shades is nasty]
Saurus Warriors x24
- Full Command
[Filling out the rest of core, I was debating using a horde of skinks w/ 2 kroxigors, which would give me the points for another unit of skirmishers probably, but don't have the models for that right now]
Special
------------------------------
Temple Guard x20
- Full Command
- Sun Standard of Chotec
- Iron curse Icon on Champion
[That Slann block gets expensive quick]
Chameleon Skinks x6
- Champion
[War machine and solo caster hunters, plus they work good against other small shooty guys and monsters]
Total - 2000 points
-------
Edit - took out point cost of easily calculatable units! Sorry about that!
Edit - Heck, took out the rest of the points costs just to be safe.
Want to try out this list. Any advice would be appreciated.
Lords
------------------------------
Slann
- Mystery, Rumination, Consciousness
- BSB, Warbanner, Divine Plaque of Protection, Cupped Hands
- Light or Life
Heroes
------------------------------
Skink Priest
- Channeling Staff
Skink Priest
- Dispel Scroll
[These 2 for Vassal & dice batteries for the Slann really. Though they can get comets and other nasty bits)
Skink Chief
- Dagger of Sotek
- Stegadon
[I'm a big fan of this model and like to take it in most if not all lists, the reason the chief is on the back is so that the VC ethereal and Green Knight using Bret players we have don't tie him up for the entire game again. That's worth 80 points imo]
Core
------------------------------
Skink Skirmishers x15
- Javelin
Skink Skirmishers x16
- Blowpipe
[A bit of poison to deal with ogres and monsters]
[I'm torn between javelins and blowpipes, though I've been tempted to try to use Shadow to get Okkam's Mindrazor on the javelins. Str 6 javelins might ruin somebody's day, plus Pit of Shades is nasty]
Saurus Warriors x24
- Full Command
[Filling out the rest of core, I was debating using a horde of skinks w/ 2 kroxigors, which would give me the points for another unit of skirmishers probably, but don't have the models for that right now]
Special
------------------------------
Temple Guard x20
- Full Command
- Sun Standard of Chotec
- Iron curse Icon on Champion
[That Slann block gets expensive quick]
Chameleon Skinks x6
- Champion
[War machine and solo caster hunters, plus they work good against other small shooty guys and monsters]
Total - 2000 points
-------
Edit - took out point cost of easily calculatable units! Sorry about that!
Edit - Heck, took out the rest of the points costs just to be safe.