ok that battle was .... won before it was fought i think
dark elf player turns up with no shooting, 1 4th level sorc (shadow) 1 hydra the cauldron of blood, crone hellebron 1 unit of witch elves 2 spearmen (sorc in one of these) 1 unit black guard 1 unit exectioners
he set up on one side of the board with the hydra set to one side so there was a gap but not enough to slip a unit of chaeleons in, but left enough room on the other that both units were in his flank i set up to be coming in on his flank
my first turn i triggered tettoko herald of cosmic events, got the comet just in front of his lines, shot magic missiles at the unit with the sorc in it and left him with 4 models with the sorc ( can i pick the a character out in this situation, i rolled a 1 to wound with the stegs giant bow so it doesn't matter) salamaders flamed stuff,
on his turn 1 he charged a unit of skimishers with the hydra, they stood and shot (i was told by my opponent to use mutiple shots is that right? took 2 wounds off the hydra, and his battle line moved forward and angled so i no longer was hitting the flank of units. then the comet went off needed a re roll but still went off with 12 inch range and twice did 11 hits destroyed the sorc's unit of spears bar 1 who dies later in the phase to boost a spell (cube didn't work) about 25 elves died to the comet. his magic did nothing his hydra killed the skimishers and charged onward
my turn 2 2 steg charge into the black guard, i messed up my magic phase and cast the auto pass leadership on the steg rather then speed of light, the salamders continue killing elves, in the combat phase impact hits and thunderstomps are the only things that wound elves, just enough die to compensate for banner ranks skink deaths and the elves break and we catch them
dark elf turn 2 2 charges declared both fall short, however stand and shoot still goes off and reduces the elven host some, the sorc moves into the other spear unit, his magic ammounts to my saurus are toughtness 2 and his sorc loses 3 levels, the hydra breaths and i lose 8 saurus, and no combat
my turn 3 the 18 or so saurus charge the spearmen i use free reforms and passed leadership test to march move through the gaps in his line and form up faceing the rear of his units. magic phase 11 dice 3 augments on the saurus so i have ws10 i 10 asf saurus and the elves have -1 to hit and a net on the witch elves who have pretty much avoided everything so far since they haven't been a threat , shooting reduces crones unit to 1 model, in the combat the elves break and run into the stegs set up for the charge should they survive
dark elf turn 3 net means no movement hydra begins a dance with the slann and net means witch elves take damage after chrone has joined them
my turn 4 i move away from his surving units since shooting and magicing the units seem best and he concedes
very happy with light/ heavens magic, didn't think i wish i had life,
now onto the skaven they are at a disadvantage since they are down their general so they will have 1800 pts with 200 pts invested in their missing named, so i have a little advantage
any suggestions welcome, i've not fought skaven before and i understand they are not reliable but are effective at killing things themselves or the enemy
Zamtap