Jungle Swarm
lokhir fellheart
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Well here is my first post, and my first go at a lizardmen army list! I've a while thinking and this is what I've come up with. Please give me your opinions!
Slann
BSB
Skaven pelt banner
Plaque of topek
The focussed rumination
Takes lore or light
340 points
The very centre of the army, buffs everyone with lore of light, casts some minor offensive spells to weaken units or kill flankers.
24 temple guard
Full command
Champion gets terrifying mask of eeee!
444 points
Hardest unit, protects the slann. Hopefully once these guys are buffed they should go through everything!
20 saurus
Banner
Musician
258
Line unit, gets buffed by light.
16 skinks
2 krokigors
Banner
Musician
204 points
Flanks temple guard, putting them in a position to either support he saurus or temple guard.
16 skinks
2 kroxigors
Banner
Musician
204 points
Flanks temple guard. There to either support temple guard, or to fight supported by cold one cavalry.
7 cold one cavalry
Banner
Musician
275 points
Takes the flank to saurus, supports skinks or pushes flank.
Scar vet
Cold one
Spear
Armour of destiny
161 points
Makes the cold ones that bit more killer and will hopefully put down other heroes.
10 chameleon skinks
Will scout then kill war machines, with 20 poisoned shots they'll be able to kill one a turn easily. Or they can just harass, distract and cause havoc!
So that's my list! Feedback is much appreciated! Do you think this list is to magic reliant? Do you think the cold ones are points sink? Please let me know!,
Oh and I play deploy like this!
Saurus skinks temple gaurd skinks CoC
Slann
BSB
Skaven pelt banner
Plaque of topek
The focussed rumination
Takes lore or light
340 points
The very centre of the army, buffs everyone with lore of light, casts some minor offensive spells to weaken units or kill flankers.
24 temple guard
Full command
Champion gets terrifying mask of eeee!
444 points
Hardest unit, protects the slann. Hopefully once these guys are buffed they should go through everything!
20 saurus
Banner
Musician
258
Line unit, gets buffed by light.
16 skinks
2 krokigors
Banner
Musician
204 points
Flanks temple guard, putting them in a position to either support he saurus or temple guard.
16 skinks
2 kroxigors
Banner
Musician
204 points
Flanks temple guard. There to either support temple guard, or to fight supported by cold one cavalry.
7 cold one cavalry
Banner
Musician
275 points
Takes the flank to saurus, supports skinks or pushes flank.
Scar vet
Cold one
Spear
Armour of destiny
161 points
Makes the cold ones that bit more killer and will hopefully put down other heroes.
10 chameleon skinks
Will scout then kill war machines, with 20 poisoned shots they'll be able to kill one a turn easily. Or they can just harass, distract and cause havoc!
So that's my list! Feedback is much appreciated! Do you think this list is to magic reliant? Do you think the cold ones are points sink? Please let me know!,
Oh and I play deploy like this!
Saurus skinks temple gaurd skinks CoC