Hey Lizards,
next weekend I'm gonna be up against Demons (with that Demonspew guy from the End Times) and Skaven in a 2v2, 2000 points each player. My ally is gonna field a Dwarven gunline.
I just bought Tetto'Eko and want to use him as soon as possible - so he is gonna be in that match. From there my thoughts led me to "mhhh I have one Loremaster of Heavens, why not totally go insane with magic and put a focus of mystery-slann in that list as well. So here's what i've come up with so far:
Slann,BSB(Discipline) Focus of Mystery, Harmonic, Becalming, Soul of Stone, Channeling Staff, 470pts
Tetto'Eko 185pts
ScarVet CO, GW, AoD 154pts
Skink-Priest, Dispel-scroll 90pts
20 Saurus FCG 250pts
16 Skink-Cohort FCG 110pts <--- Tetto'Eko
10 Skink-Skirmishers 70pts
10 Skink-Skirmishers 70pts
20 Temple Guard, FCG, Eternal Flame, 320pts <--- Slann, ScarVet
Ancient Steg, EoG 280pts
I have to say I love this list already. The possibilities are endless in terms of magic + the Dwarf is gonna provide us with so much firepower. Imagine 2 canons, 2 organs and a comet in the center of the field ^^
Of course this is not competitive. Really low model count and too many juicy targets are the most obvious deficits of this list. I hardly believe I can last long in close combat vs Nurgle troops (especially Blightkings, which he is highly likely to bring). Dreaded 13th needs only one attempt at either the Slann-bunker or the Tetto'eko "bunker" of toughness 2 Skinks. The Ancient Steg is an awesome target for any kind of warmachine or the doomwheel.
BUT:
I have 2 loremasters!!! in a 2000points game (4000 really, as we are 2v2). magic and shooting will be totally dominated by us, I have no doubt about that. The spells of high and heavens give a lot of tactical options: we can move a unit up in the magic phase (that combined with the vanguard trick of Tetto could result in an interesting situation), I can improve his organ guns with spells, + with a little luck we can shut down their magic phase.
There is a lot of synergy in this list as well. The Engine will make all spells of Heavens easier to cast, which will make Tetto'Eko a lvl3 caster basically. Tetto will allow me to throw 1 or 2 dice at low value spells as most probably I will be able t o re-roll 1s. There is a lot more through the speels themselves - like vanguard an then move them, and then move them again through walk between worlds, or just buffing dwarf-shooting ability.
Let me know what you think!
next weekend I'm gonna be up against Demons (with that Demonspew guy from the End Times) and Skaven in a 2v2, 2000 points each player. My ally is gonna field a Dwarven gunline.
I just bought Tetto'Eko and want to use him as soon as possible - so he is gonna be in that match. From there my thoughts led me to "mhhh I have one Loremaster of Heavens, why not totally go insane with magic and put a focus of mystery-slann in that list as well. So here's what i've come up with so far:
Slann,BSB(Discipline) Focus of Mystery, Harmonic, Becalming, Soul of Stone, Channeling Staff, 470pts
Tetto'Eko 185pts
ScarVet CO, GW, AoD 154pts
Skink-Priest, Dispel-scroll 90pts
20 Saurus FCG 250pts
16 Skink-Cohort FCG 110pts <--- Tetto'Eko
10 Skink-Skirmishers 70pts
10 Skink-Skirmishers 70pts
20 Temple Guard, FCG, Eternal Flame, 320pts <--- Slann, ScarVet
Ancient Steg, EoG 280pts
I have to say I love this list already. The possibilities are endless in terms of magic + the Dwarf is gonna provide us with so much firepower. Imagine 2 canons, 2 organs and a comet in the center of the field ^^
Of course this is not competitive. Really low model count and too many juicy targets are the most obvious deficits of this list. I hardly believe I can last long in close combat vs Nurgle troops (especially Blightkings, which he is highly likely to bring). Dreaded 13th needs only one attempt at either the Slann-bunker or the Tetto'eko "bunker" of toughness 2 Skinks. The Ancient Steg is an awesome target for any kind of warmachine or the doomwheel.
BUT:
I have 2 loremasters!!! in a 2000points game (4000 really, as we are 2v2). magic and shooting will be totally dominated by us, I have no doubt about that. The spells of high and heavens give a lot of tactical options: we can move a unit up in the magic phase (that combined with the vanguard trick of Tetto could result in an interesting situation), I can improve his organ guns with spells, + with a little luck we can shut down their magic phase.
There is a lot of synergy in this list as well. The Engine will make all spells of Heavens easier to cast, which will make Tetto'Eko a lvl3 caster basically. Tetto will allow me to throw 1 or 2 dice at low value spells as most probably I will be able t o re-roll 1s. There is a lot more through the speels themselves - like vanguard an then move them, and then move them again through walk between worlds, or just buffing dwarf-shooting ability.
Let me know what you think!