Salamander
airjamy
Well-Known Member
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Hello everybody.
This is a list i came up with for competetive use, not so much at tournaments so those caviots do not apply but just at my local club. I feel like i should do all fine, possible changes are on shaving down the Slann as he is very expensive (around 230 slaves) and on changes my Skink Chief suicide bomber into a lvl 1 beast priest who would be a scroll caddy, but i like the surprise the Egg can bring to the table and how it makes at least one skink unit at least semi-viable in combat against chaff. Other considerations are that the list has only one big dinosaur and not a lot of the best warmachine hunting our list offers(terradons, chameleons) but i think i should be fine letting 2 units of skinks running after the warmachines. Feel free to offer input.
PS, i like to add a lot of mental notes to my lists, do notify me if this is against the boards rules in some way. I could not find any rules surrounding this bar the ban on point calling.
2000 P Lizardmen
Lords
Slann Channeling staff. Palenquin. 4+ ward. Harmonic convergence, Soul of Stone, Focus of Mystery, Becalming. BSB. Command
Heroes
Scar veteran GW. CO. Light. Dragonhelm. Dawnstone Predatory
Skink Chief Egg of Quano. Javelin. Light, Shield, Handwpn. 4+ 6++. Quick to fire. Aquatic.
Core
15 Saurus warriors Handwpn shield Music. Banner. Predatory.
11 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic
11 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic
10 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic
10 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic
Special
16 Temple Guard Halberd, Shield, Light. Music. Banner. Predatory. Sacred duty.
5 Cold one Knights Spears. Music. Banner. Predatory.
Stegadon Giant Bow. Javelins. Terror. Stubborn. Immune to Psyc. Impact hits D6+1. Sharpened Horns. 4+.
Rare
Salamander. Snack. Fear. 5+. Skirmishers. Flames.
Salamander. Snack. Fear. 5+. Skirmishers. Flames.
This is a list i came up with for competetive use, not so much at tournaments so those caviots do not apply but just at my local club. I feel like i should do all fine, possible changes are on shaving down the Slann as he is very expensive (around 230 slaves) and on changes my Skink Chief suicide bomber into a lvl 1 beast priest who would be a scroll caddy, but i like the surprise the Egg can bring to the table and how it makes at least one skink unit at least semi-viable in combat against chaff. Other considerations are that the list has only one big dinosaur and not a lot of the best warmachine hunting our list offers(terradons, chameleons) but i think i should be fine letting 2 units of skinks running after the warmachines. Feel free to offer input.
PS, i like to add a lot of mental notes to my lists, do notify me if this is against the boards rules in some way. I could not find any rules surrounding this bar the ban on point calling.
2000 P Lizardmen
Lords
Slann Channeling staff. Palenquin. 4+ ward. Harmonic convergence, Soul of Stone, Focus of Mystery, Becalming. BSB. Command
Heroes
Scar veteran GW. CO. Light. Dragonhelm. Dawnstone Predatory
Skink Chief Egg of Quano. Javelin. Light, Shield, Handwpn. 4+ 6++. Quick to fire. Aquatic.
Core
15 Saurus warriors Handwpn shield Music. Banner. Predatory.
11 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic
11 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic
10 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic
10 Skink Skirmishers Javelin Shield. Skirmishers. 5+ 6++. Quick to fire. Aquatic
Special
16 Temple Guard Halberd, Shield, Light. Music. Banner. Predatory. Sacred duty.
5 Cold one Knights Spears. Music. Banner. Predatory.
Stegadon Giant Bow. Javelins. Terror. Stubborn. Immune to Psyc. Impact hits D6+1. Sharpened Horns. 4+.
Rare
Salamander. Snack. Fear. 5+. Skirmishers. Flames.
Salamander. Snack. Fear. 5+. Skirmishers. Flames.