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7th Ed. 2000 point lizzies against empire!!!!!

Cold One

MasterSlann

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Last time i played against the empire i got smoked by cannons and rocket/rifle fire because of my choice to bring large blocks of slow saurus and stegadon with not enough cavalry so this time around i've changed things up a bit.

lord
old blood- cold one, enchanted shield, sword of revered tzunki, light armor, bane head
skink priest-lvl2, plaque of tepok, dispel scroll
skink priest lvl2, dispel, cloak of feathers

total: 560

core
skink skirmishers x10
skink skirmishers x10
skink skirmishers x10

total: 210

special
terradon ridersx4-brave
terradon ridersx4
cold one cavalryx11- cmnd and huanchi's totem(oldblood goes in here)
cold one cavalry x6
total:920

rare
stegadon
salamanderx1

total:310

grand total:2000

hopefully now he will have a harder time with is gunlines as the skirmishers will block line of sight and now my units will cover ground very fast with the threat of my terradons killing his cannon crews(hopefully) as well as taking care of any fast cavalry. my cold ones will hit hard against any knights he may bring with my oldblood really bringing the hurt. plus my stegadon will inevitable draw fire, protecting my coldones. so just wanted some critiquing on what you may think. thanks
 
that's a lot of cold ones... Not my style, but who's to say it won't work for you.

The list, however, does appear to be illegal. That stegadon needs to be in the special slot (unless you're bringing ancient which puts you over the 2000 points) and you can't have 5 specials!
 
wow my mistake, good catch!
the new list is as follows:

lord
old blood- cold one, enchanted shield, sword of revered tzunki, light armor, bane head
skink priest-lvl2, plaque of tepok, dispel scroll
skink priest lvl2, dispel, cloak of feathers

total: 560

core
skink skirmishers x11
skink skirmishers x11
skink skirmishers x10

total: 210

special
terradon ridersx5
terradon ridersx4
cold one cavalryx11- cmnd and huanchi's totem(oldblood goes in here)
cold one cavalry x6
total:940

rare
ancient stegadon


total:275

grand total:1999



thanks again for the review. im just running this list against my friend who takes a lot of artillery and shooty units along with a large block of 12 knights with some infantry mixed in. last match he brought like 4 artillery which destroyed my slower units. this time around my units are faster and will be getting into combat asap. in addition my terradons will take out a couple artillery pieces
 
There are a few too many cold ones for my taste. I'de ditch the six and add some saurus warriors, cuz it's good that you added skinks but you could use a saurus block still. I like the two Terradon units though, very useful if used correctly. Plus they could go cannon hunting and make it possible for a saurus block to survive a little longer. Good list :)
 
yeah i was thinking about swapping them out for some saurus warriors... i think ill wait to do that until after i play with the list for a little bit then ill see what it needs to be better. thanks for the comments :)
 
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