After months of lurking and watching, I've now come up with my own list for a tournament coming up at my local gaming store!
So, here goes.
Firelance Starhost - 60pts
+Scar-Veteran on Carnosaur - 260pts
Warblade
Quicksilver Potion
+3x5 Saurus Knights with Lances - 120x3 = 360pts
Shadowstrike Starhost - 120pts
+Skink Priest - 100pts
Priestly Trappings
+2x5 Chameleon Skinks - 120x2 = 240pts
+3x Ripperdactyl Riders - 140pts
Heroes
+Scar-Veteran on Cold-one - 100pts
General - Reckless
Relic Blade
+Battle-mage - 100pts
Warhorse
Pheonix Stone
Units
+5 Chameleon Skinks - 120pts
+20x Saurus Warriors - 200pts (Battleline)
Clubs
+10x Saurus Warriors - 100pts (Battleline)
Clubs
+10x Saurus Warriors - 100pts (Battleline)
Clubs
++2000pts total.
An alternative build is to go with 2x20 Saurus Warriors and drop the 3rd unit of chameleons for a unit of Blowpipe + Buckler Skinks and have a 40pts deficit for either a triumph roll or 3 skink handlers.
The idea is to move up with the Firelance plus the general on Cold-one and the Battlemage while hugging objectives with the Saurus Warriors and eliminating key threats with the Shadowstrike and the additional Chameleons. Choice of Priestly Trappings over the Cloak of Feathers for the Skink Priest was meant to buff the Saurus en masse against enemies challenging their objectives but the alternative could be to go with the Cloak of Feathers and attach the Priest to the Firelance alongside the Battlemage and the general.
The Battlemage will probably be Jade for the healing + ward save spell to be used on either the general or the Carnosaur, but can opt for direct damage (Heavens, Bright, Amethyst) or other support (Amber, Grey) specialisations if needed.
Do you see this list working? Which build alternative would be more efficient?
Are there any major weaknesses that I might've missed?
Fire away!
So, here goes.
Firelance Starhost - 60pts
+Scar-Veteran on Carnosaur - 260pts
Warblade
Quicksilver Potion
+3x5 Saurus Knights with Lances - 120x3 = 360pts
Shadowstrike Starhost - 120pts
+Skink Priest - 100pts
Priestly Trappings
+2x5 Chameleon Skinks - 120x2 = 240pts
+3x Ripperdactyl Riders - 140pts
Heroes
+Scar-Veteran on Cold-one - 100pts
General - Reckless
Relic Blade
+Battle-mage - 100pts
Warhorse
Pheonix Stone
Units
+5 Chameleon Skinks - 120pts
+20x Saurus Warriors - 200pts (Battleline)
Clubs
+10x Saurus Warriors - 100pts (Battleline)
Clubs
+10x Saurus Warriors - 100pts (Battleline)
Clubs
++2000pts total.
An alternative build is to go with 2x20 Saurus Warriors and drop the 3rd unit of chameleons for a unit of Blowpipe + Buckler Skinks and have a 40pts deficit for either a triumph roll or 3 skink handlers.
The idea is to move up with the Firelance plus the general on Cold-one and the Battlemage while hugging objectives with the Saurus Warriors and eliminating key threats with the Shadowstrike and the additional Chameleons. Choice of Priestly Trappings over the Cloak of Feathers for the Skink Priest was meant to buff the Saurus en masse against enemies challenging their objectives but the alternative could be to go with the Cloak of Feathers and attach the Priest to the Firelance alongside the Battlemage and the general.
The Battlemage will probably be Jade for the healing + ward save spell to be used on either the general or the Carnosaur, but can opt for direct damage (Heavens, Bright, Amethyst) or other support (Amber, Grey) specialisations if needed.
Do you see this list working? Which build alternative would be more efficient?
Are there any major weaknesses that I might've missed?
Fire away!