I need some help to customize my army around the shadow lore. The spells are nice and thus I wanted to "rely" on them.
Lord:
Slann (shadow) w. rumination, mystery and geared with Dragonbane gem, Devine plaque and diadem of power.
The Slann will be my general and hang around the back of my saurus warriors for safety reasons (think I can use "look out sir" if I stay near.) Reasons for him not to be more geared and bsb is, should he die or break, I wont be giving that many VP's for enemy. I have to be careful though and remain out of CC
With the divine gem, I might also be able to ruin enemys magic phase, while my own will shine due to low cast values, acces to all spells and extra dices
Heroes:
Scar vet w. Cold one, Bane Head, Piranha Blade, LA. and shield
This Vet will be buffed with steed of shadows, and his mission is to quickly get behind enemy lines and get rid of characters. Whether it be Lone mages, general or BSB bearer.
Scar vet BSB. w. Cold one, Crown of Command, Gold Sigil Sword, LA and shield.
This second Vet. Will stay near my battle lines and make use of his rerolling bubble. He is fast, so can go where needed to be. Also hi may disrupt enemy flanks and hold, as he got the crown
Core:
10 skink skirmishers w. blowpipe
Used as harrassers and redirectors
10 skink skirmishers w. blowpipe
same purpose as above
20 Saurus warriors w. hw/s, musican and banner
20 Saurus warriors w. hw/s, musican and banner
My saurus warriors will be anchors in my army, buffing either one with orkhams mindrazor and they will tear most things apart. I am a little unsure whether to go with two small units of hw/s, holding different targets or one giant unit of saurus w. spears for extra str 8 attacks with mindrazor
22 +2 skrox unit including musican and banner
22 +2 skrox unit including musican and banner
These will be my main flankers and hopefully be able to take out support units and also be able to deny ranks on those who go against the sauruses
Miasma and enfeebling will naturally support these units when engaged in CC.
Special:
5 Chamelion skinks
5 Chamelion skinks
5 Chamelion skinks
These are my warmachine hunters
Rare:
3 salamanders in 1 unit.
Target foe will be weakened with Withering. I dont know If I should go with only 2 though, for narrow front and with the spare points I will almost be able to buy a unit of 3 terradons (which are models I really like)
1 Ancient steg.
Its role is to support either flanking units, depending on enemy deployment. If I use Buffed miasma I might cause havoc on an enemy unit with the terror causing beast charge
Points are 2500 exactly
Deployment would be something like:
---------------------Skinks---------------------Skinks-----------------------
Skrox---scar vet 1--Steg--Saurus--Saurus--Sallies--scar vet 2---Skrox
------------------------------------Slann--------------------------------------
These are some of my thoughts, suggestions and comments are really welcome.
Lord:
Slann (shadow) w. rumination, mystery and geared with Dragonbane gem, Devine plaque and diadem of power.
The Slann will be my general and hang around the back of my saurus warriors for safety reasons (think I can use "look out sir" if I stay near.) Reasons for him not to be more geared and bsb is, should he die or break, I wont be giving that many VP's for enemy. I have to be careful though and remain out of CC
With the divine gem, I might also be able to ruin enemys magic phase, while my own will shine due to low cast values, acces to all spells and extra dices
Heroes:
Scar vet w. Cold one, Bane Head, Piranha Blade, LA. and shield
This Vet will be buffed with steed of shadows, and his mission is to quickly get behind enemy lines and get rid of characters. Whether it be Lone mages, general or BSB bearer.
Scar vet BSB. w. Cold one, Crown of Command, Gold Sigil Sword, LA and shield.
This second Vet. Will stay near my battle lines and make use of his rerolling bubble. He is fast, so can go where needed to be. Also hi may disrupt enemy flanks and hold, as he got the crown
Core:
10 skink skirmishers w. blowpipe
Used as harrassers and redirectors
10 skink skirmishers w. blowpipe
same purpose as above
20 Saurus warriors w. hw/s, musican and banner
20 Saurus warriors w. hw/s, musican and banner
My saurus warriors will be anchors in my army, buffing either one with orkhams mindrazor and they will tear most things apart. I am a little unsure whether to go with two small units of hw/s, holding different targets or one giant unit of saurus w. spears for extra str 8 attacks with mindrazor
22 +2 skrox unit including musican and banner
22 +2 skrox unit including musican and banner
These will be my main flankers and hopefully be able to take out support units and also be able to deny ranks on those who go against the sauruses
Miasma and enfeebling will naturally support these units when engaged in CC.
Special:
5 Chamelion skinks
5 Chamelion skinks
5 Chamelion skinks
These are my warmachine hunters
Rare:
3 salamanders in 1 unit.
Target foe will be weakened with Withering. I dont know If I should go with only 2 though, for narrow front and with the spare points I will almost be able to buy a unit of 3 terradons (which are models I really like)
1 Ancient steg.
Its role is to support either flanking units, depending on enemy deployment. If I use Buffed miasma I might cause havoc on an enemy unit with the terror causing beast charge
Points are 2500 exactly
Deployment would be something like:
---------------------Skinks---------------------Skinks-----------------------
Skrox---scar vet 1--Steg--Saurus--Saurus--Sallies--scar vet 2---Skrox
------------------------------------Slann--------------------------------------
These are some of my thoughts, suggestions and comments are really welcome.