Jungle Swarm
Tim was Taken
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Hello everyone,
I've decided on the big blue/green cold-blooded killers as my army, and while I've started collecting them, I've been trying to figure out a list that I feel could handle most basic, non-specified (as in, the club not making a list specifically to kill my army) lists. Now being new to the army, I obviously do not know the perks or what I can or cannot go with or without, so please help me out with tweaks.
Lord (460pts)
Slann Mage-Priest
BSB
The Focused Rumination
Focus of Mystery
The Becalming Cogitation
Cupped Hands of the Old One
Bane Head
Core (1159pts)
30 Saurus Warriors
Hand weapon & shield
Full Command
30 Saurus Warriors
Hand weapon & shield
Full Command
35 Skinks & 2 Kroxigors
Musician
Standard Bearer
10 Skink Skirmishers
Blowpipes
10 Skink Skirmishers
Blowpipes
Special (560pts)
20 Temple Guard
Full Command
Jaguar Standard
5 Chameleon Skinks
5 Chameleon Skinks
5 Chameleon Skinks
Rare (320pts)
2 Salamander Hunting Packs
Extra Handler
2 Salamander Hunting Packs
Extra Handler
Total Points: 2,499pts
Total Models: 165 models
My concerns?
I'm worried that there's nothing in here that packs a big enough punch outside of the Slann's magic phase. I considered dropping the Skrox unit to put in two Scar-Vets for my Saurus blocks; however, that's a good near-40 models that wouldn't be on the table to take wounds for other units. My hobby shop has every type of army available -- Skaven, Wood Elf, High Elf (two of 'em), Beasts of Chaos, Warriors of Chaos, Chaos Daemons, Empire, Tomb Kings (two of 'em), Vampire Counts... even other Lizardmen, hence why I'm trying to figure a list that could just do well (not necessarily dominate, but make for good, strong games).
Thanks in advance.
edit: I suppose I should point out that Lore of Light seemed to be what I'd like to go for on my Slann, due to the overwhelming amount of Saurus I chose to field.
I've decided on the big blue/green cold-blooded killers as my army, and while I've started collecting them, I've been trying to figure out a list that I feel could handle most basic, non-specified (as in, the club not making a list specifically to kill my army) lists. Now being new to the army, I obviously do not know the perks or what I can or cannot go with or without, so please help me out with tweaks.
Lord (460pts)
Slann Mage-Priest
BSB
The Focused Rumination
Focus of Mystery
The Becalming Cogitation
Cupped Hands of the Old One
Bane Head
Core (1159pts)
30 Saurus Warriors
Hand weapon & shield
Full Command
30 Saurus Warriors
Hand weapon & shield
Full Command
35 Skinks & 2 Kroxigors
Musician
Standard Bearer
10 Skink Skirmishers
Blowpipes
10 Skink Skirmishers
Blowpipes
Special (560pts)
20 Temple Guard
Full Command
Jaguar Standard
5 Chameleon Skinks
5 Chameleon Skinks
5 Chameleon Skinks
Rare (320pts)
2 Salamander Hunting Packs
Extra Handler
2 Salamander Hunting Packs
Extra Handler
Total Points: 2,499pts
Total Models: 165 models
My concerns?
I'm worried that there's nothing in here that packs a big enough punch outside of the Slann's magic phase. I considered dropping the Skrox unit to put in two Scar-Vets for my Saurus blocks; however, that's a good near-40 models that wouldn't be on the table to take wounds for other units. My hobby shop has every type of army available -- Skaven, Wood Elf, High Elf (two of 'em), Beasts of Chaos, Warriors of Chaos, Chaos Daemons, Empire, Tomb Kings (two of 'em), Vampire Counts... even other Lizardmen, hence why I'm trying to figure a list that could just do well (not necessarily dominate, but make for good, strong games).
Thanks in advance.
edit: I suppose I should point out that Lore of Light seemed to be what I'd like to go for on my Slann, due to the overwhelming amount of Saurus I chose to field.