Hi there, I have 2 lists for critique below. I've been finding the new book quite refreshing with the lots of new ideas and possible viable builds. Here are my first 2.
Saurus Oldblood - Armor of Destiny, Crown of Command, GW
Saurus Scar-Veteran - BSB, LA, Sh, Stegadon Helm, Shrieking Blade
Skink Priest - lvl 2 (beasts) - Cube of Darkness
Skink Priest - lvl 2 (beasts) - Dispel Scroll
Skink Priest - lvl 1 (beasts) - Scroll of Shielding
29 Saurus - Sh, FC
10 Skink Skirmishers - blowpipe
10 Skink Skirmishers - blowpipe
10 Skink Skirmishers - Sh, Javelin
10 Skink Skirmishers - Sh, Javelin
8 Kroxigors - GW
3 Ripperdactyls
3 Ripperdactyls
3 Ripperdactyls
2 Jungle Swarms
Bastiladon - Solar Engine
Salamander
Salamander
OR
Saurus Oldblood - Armor of Destiny, Crown of Command, GW
Saurus Scar-Veteran - BSB, LA, Sh, Stegadon Helm, Shrieking Blade
Skink Priest - lvl 2 (beasts) - Cube of Darkness
Skink Priest - lvl 2 (beasts) - Dispel Scroll
Skink Priest - lvl 1 (beasts) - Scroll of Shielding
28 Saurus - Sh, FC
10 Skink Skirmishers - blowpipe
10 Skink Skirmishers - blowpipe
10 Skink Skirmishers - Sh, Javelin
10 Skink Skirmishers - Sh, Javelin
8 Kroxigors - GW
8 Kroxigors - GW
3 Ripperdactyls
2 Jungle Swarms
Salamander
Salamander
So, 2 lists with the same character loadout but different special choices to a degree. I like that skink priests can now take beasts so I loaded up on it and dual "scroll" ability. I'm not sure the third priest with the scroll is needed though. The 2 saurus characters go with the saurus block. I think the second list is better since it has the 3rd mainline combat unit but the first has some fun with the Rippers and their ability to Ink multiple units but still all benefit.
Anyway, comments and suggestions are welcome.
Saurus Oldblood - Armor of Destiny, Crown of Command, GW
Saurus Scar-Veteran - BSB, LA, Sh, Stegadon Helm, Shrieking Blade
Skink Priest - lvl 2 (beasts) - Cube of Darkness
Skink Priest - lvl 2 (beasts) - Dispel Scroll
Skink Priest - lvl 1 (beasts) - Scroll of Shielding
29 Saurus - Sh, FC
10 Skink Skirmishers - blowpipe
10 Skink Skirmishers - blowpipe
10 Skink Skirmishers - Sh, Javelin
10 Skink Skirmishers - Sh, Javelin
8 Kroxigors - GW
3 Ripperdactyls
3 Ripperdactyls
3 Ripperdactyls
2 Jungle Swarms
Bastiladon - Solar Engine
Salamander
Salamander
OR
Saurus Oldblood - Armor of Destiny, Crown of Command, GW
Saurus Scar-Veteran - BSB, LA, Sh, Stegadon Helm, Shrieking Blade
Skink Priest - lvl 2 (beasts) - Cube of Darkness
Skink Priest - lvl 2 (beasts) - Dispel Scroll
Skink Priest - lvl 1 (beasts) - Scroll of Shielding
28 Saurus - Sh, FC
10 Skink Skirmishers - blowpipe
10 Skink Skirmishers - blowpipe
10 Skink Skirmishers - Sh, Javelin
10 Skink Skirmishers - Sh, Javelin
8 Kroxigors - GW
8 Kroxigors - GW
3 Ripperdactyls
2 Jungle Swarms
Salamander
Salamander
So, 2 lists with the same character loadout but different special choices to a degree. I like that skink priests can now take beasts so I loaded up on it and dual "scroll" ability. I'm not sure the third priest with the scroll is needed though. The 2 saurus characters go with the saurus block. I think the second list is better since it has the 3rd mainline combat unit but the first has some fun with the Rippers and their ability to Ink multiple units but still all benefit.
Anyway, comments and suggestions are welcome.