Jungle Swarm
mr.darkness
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Ok, so i have recently been looking into fantasy. i played it like 7 years ago in 6th? edition, when i first started playing Warhammer. i moved onto 40k and basically forgot about fantasy until now. For some reason I now have an urge to start playing fantasy again. I have a small army of both lizardmen and orcs, but have decided to go with LM as i didn't think that i could face playing with animosity again.
So, I have had a skim through the rule book and a look at the LM army book, and come up with this list. i would like it to be fairly easy to play, but that not to the degree that to limits the effectiveness of the army.
lords (max 375)
slann lord - 2 disciplines ( not sure which but I am looking at higher state of consciousness, soul of stone, focus of mystery and the focused rumination as options). - cupped hands of the old ones (this seems to be a staple, but is it worth it as this point level?)
370
heroes (max 375)
skink priest 1 - level 2 - plaque of tepoq
skink priest 2 - level 2
215
core (375 minimum)
26 saurus warriors - full command (my guys are equipped with hand weapons and shields. Does this combine with scaly skin to give 4+ armour?)
13 skinks - blow pipes ( i have a mixture of skink armed with bows, spears/shields and blowpipes, but i can generally mix and match and just tell my opponent what they are)
13 skinks - blow pipes ( same as above)
474
specials (max 750)
5 cold one riders with musician ( figured that these guys could be a fast harassment unit that will be good for hitting the flanks of people stuck in combat with my saurus
185
stegadon with giant bow ( finding it hard to judge the effectiveness of these as don't have much knowledge/practice with the rules. )
I have noticed that life or light is the staple lore for the slann, are the others just not worth considering? Of the two then i am looking at life as i love the image of the saurus with WS/I 10, and the throne of vines looks awesome, especially foe such an important character as the slann.
The only thing that I am really attached to is the slann mage priest, though the no. disciplines is variable, so if you do make any suggestions then please keep him in.
thanks in advance for any comments, criticisms, etc...
So, I have had a skim through the rule book and a look at the LM army book, and come up with this list. i would like it to be fairly easy to play, but that not to the degree that to limits the effectiveness of the army.
lords (max 375)
slann lord - 2 disciplines ( not sure which but I am looking at higher state of consciousness, soul of stone, focus of mystery and the focused rumination as options). - cupped hands of the old ones (this seems to be a staple, but is it worth it as this point level?)
370
heroes (max 375)
skink priest 1 - level 2 - plaque of tepoq
skink priest 2 - level 2
215
core (375 minimum)
26 saurus warriors - full command (my guys are equipped with hand weapons and shields. Does this combine with scaly skin to give 4+ armour?)
13 skinks - blow pipes ( i have a mixture of skink armed with bows, spears/shields and blowpipes, but i can generally mix and match and just tell my opponent what they are)
13 skinks - blow pipes ( same as above)
474
specials (max 750)
5 cold one riders with musician ( figured that these guys could be a fast harassment unit that will be good for hitting the flanks of people stuck in combat with my saurus
185
stegadon with giant bow ( finding it hard to judge the effectiveness of these as don't have much knowledge/practice with the rules. )
I have noticed that life or light is the staple lore for the slann, are the others just not worth considering? Of the two then i am looking at life as i love the image of the saurus with WS/I 10, and the throne of vines looks awesome, especially foe such an important character as the slann.
The only thing that I am really attached to is the slann mage priest, though the no. disciplines is variable, so if you do make any suggestions then please keep him in.
thanks in advance for any comments, criticisms, etc...