Skink
dustandpolos
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Hi,
After an abortive look at Lizardmen just before 8th (which ended up turning into an all-star Lustrian Bloodbowl Team), I'm now building my first WFB army.
I'd appreciate comments on my initial, 1000pt list - especially on magic, as I've only played Dwarves for the last 3 years! It's aiming to be a bit of an all-rounder, and a base army I can add things to once I've worked out what units I like:
Lords
Oldblood, Great Weapon, Light Armour, Stegadon Helm, Re-roll armour gem (forget the name)
Heroes
Skink Priest, lvl2, Beasts
Core
24 Saurus, full command
10 Skink Skirmishers, javelins
11 Skink Skirmishers, javelins
Special
3 Kroxigor
Rare
Salamander, extra handler
The theory is as follows:
Saurus are the main line unit, with the Oldblood to seriously increase their hitting power. They would expect to fight anything remotely scary looking only when the Krox can launch a flank charge; if I need to buy time, or keep a high armour unit away for a turn, the Oldblood can charge out of the unit and stall units for a couple of turns until I can move the rest of the army into place. This is the main reason for taking a Oldblood instead of a Scar-vet, and without any monsters to attract cannon fire a cold one mount would be like painting a bullseye on him!
Skirmishers redirect, hunt low armour troops and warmachines, and generally make a nuisance of themselves.
Kroxigor only engage by flank charges wherever possible, and are the hard-hitting support unit. I've seen lots of complaints about Krox and their vulnerability, but I love the models...
Salamander flames hordes, charges warmachines and ties up enemy support units
Priest is level 2 because if you only have a single spell, presumably it's going to be almost always either dispelled or IF/explode. Wyssans is a given, hoping for amber spear or Curse for the second.
As an aside, I did consider replacing the Krox and Sally with an ancient steg, but I don't like putting so many points into a single model that can be 1-shotted by half the warmachines in the game, will be targeted by everything and looks like it needs to charge to really earn its points.
Any thoughts would be appreciated!
After an abortive look at Lizardmen just before 8th (which ended up turning into an all-star Lustrian Bloodbowl Team), I'm now building my first WFB army.
I'd appreciate comments on my initial, 1000pt list - especially on magic, as I've only played Dwarves for the last 3 years! It's aiming to be a bit of an all-rounder, and a base army I can add things to once I've worked out what units I like:
Lords
Oldblood, Great Weapon, Light Armour, Stegadon Helm, Re-roll armour gem (forget the name)
Heroes
Skink Priest, lvl2, Beasts
Core
24 Saurus, full command
10 Skink Skirmishers, javelins
11 Skink Skirmishers, javelins
Special
3 Kroxigor
Rare
Salamander, extra handler
The theory is as follows:
Saurus are the main line unit, with the Oldblood to seriously increase their hitting power. They would expect to fight anything remotely scary looking only when the Krox can launch a flank charge; if I need to buy time, or keep a high armour unit away for a turn, the Oldblood can charge out of the unit and stall units for a couple of turns until I can move the rest of the army into place. This is the main reason for taking a Oldblood instead of a Scar-vet, and without any monsters to attract cannon fire a cold one mount would be like painting a bullseye on him!
Skirmishers redirect, hunt low armour troops and warmachines, and generally make a nuisance of themselves.
Kroxigor only engage by flank charges wherever possible, and are the hard-hitting support unit. I've seen lots of complaints about Krox and their vulnerability, but I love the models...
Salamander flames hordes, charges warmachines and ties up enemy support units
Priest is level 2 because if you only have a single spell, presumably it's going to be almost always either dispelled or IF/explode. Wyssans is a given, hoping for amber spear or Curse for the second.
As an aside, I did consider replacing the Krox and Sally with an ancient steg, but I don't like putting so many points into a single model that can be 1-shotted by half the warmachines in the game, will be targeted by everything and looks like it needs to charge to really earn its points.
Any thoughts would be appreciated!