Cold One
APhilmon
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Been gone for quite some time, but I am going to fix that by going to a small tourney and see if I can get a relearning game beforehand.
Here is what I am thinking, I have two lists to show, let me know thoughts. The two are only slightly different.
Scar Vet
-Cold One, Great Weapon, Light Armor, Dragonhelm
Skink Priest
-Lore of Beasts, Ring of Ruin
30 x Saurus Warriors
-Full Command
10 x Skink Skirmishers
-Javelins and shields
Skink Cohort x 12
-Kroxigor
Salamander
-Extra Handler
Salamander
-Extra Handler
6 x Chameleon Skinks
*Nothing crazy, I figure the skink cohort with the single Krox could deal with a chaff unit or two if need be. But the General has good armor, but no ward save. Magic User is lvl 1, beast for a possible boost and the ruby ring for some fire threat. Should I go dispel scroll instead? Find the points to make him level 2? Big block of Saurus is scary I think at these point levels. Double sally threat for the nice possibility of double flame template, only problem is I hate that they cannot march and shoot anymore.
996 points
OR
Scar Vet
-Cold One, Great Weapon, Light Armor, Armor of Destiny
Skink Priest
-Lore of Beasts, Ring of Ruin
30 x Saurus Warriors
-Full Command
10 x Skink Skirmishers
-Javelins and shields
Salamander
-Extra Handler
Salamander
-Extra Handler
6 x Chameleon Skinks
6 x Chameleon Skinks
998 points
*General has good armor, and a nice ward save. Magic User is lvl 1, beast for a possible boost and the ruby ring for some fire threat. Should I go dispel scroll instead? Find the points to make him level 2? Big block of Saurus is scary I think at these point levels. Double sally threat for the nice possibility of double flame template, only problem is I hate that they cannot march and shoot anymore. Double chameleons, which I think at this point level could be nasty because I think I can get into a an enemy's deployment zone and snag a war machine or a lone character if they make the mistake.
I seem to favor the second list...
Thoughts and suggestions?
Here is what I am thinking, I have two lists to show, let me know thoughts. The two are only slightly different.
Scar Vet
-Cold One, Great Weapon, Light Armor, Dragonhelm
Skink Priest
-Lore of Beasts, Ring of Ruin
30 x Saurus Warriors
-Full Command
10 x Skink Skirmishers
-Javelins and shields
Skink Cohort x 12
-Kroxigor
Salamander
-Extra Handler
Salamander
-Extra Handler
6 x Chameleon Skinks
*Nothing crazy, I figure the skink cohort with the single Krox could deal with a chaff unit or two if need be. But the General has good armor, but no ward save. Magic User is lvl 1, beast for a possible boost and the ruby ring for some fire threat. Should I go dispel scroll instead? Find the points to make him level 2? Big block of Saurus is scary I think at these point levels. Double sally threat for the nice possibility of double flame template, only problem is I hate that they cannot march and shoot anymore.
996 points
OR
Scar Vet
-Cold One, Great Weapon, Light Armor, Armor of Destiny
Skink Priest
-Lore of Beasts, Ring of Ruin
30 x Saurus Warriors
-Full Command
10 x Skink Skirmishers
-Javelins and shields
Salamander
-Extra Handler
Salamander
-Extra Handler
6 x Chameleon Skinks
6 x Chameleon Skinks
998 points
*General has good armor, and a nice ward save. Magic User is lvl 1, beast for a possible boost and the ruby ring for some fire threat. Should I go dispel scroll instead? Find the points to make him level 2? Big block of Saurus is scary I think at these point levels. Double sally threat for the nice possibility of double flame template, only problem is I hate that they cannot march and shoot anymore. Double chameleons, which I think at this point level could be nasty because I think I can get into a an enemy's deployment zone and snag a war machine or a lone character if they make the mistake.
I seem to favor the second list...
Thoughts and suggestions?