Saurus
Skink Brave Itxy
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Just something I've been toying with while I work on the rest of my models, so I have something to play in the meantime, and to satisfy my curiosity over just how effective it might be without any Skink Priests.
Saurus Scar-Veteran: L. Armour, Shield, Sword of Might, Carnosaur Pendant
Skink Chief: L. Armour, Shield, Javelins
Skink Chief: L. Armour, Shield, Javelins
20 Saurus: H. Weapons, Full Command
10 Temple Guard: Full Command, Sword of the Hornet, Huanchi's Blessed Totem
10 Skink Skirmishers: Brave, Javelins
10 Skink Skirmishers: Brave, Javelins
5 Chameleon Skinks: Brave
I decided to go with javelins on the skirmishers, since I can use the same models for cohorts, and because I plan to keep them moving and flee from any charges that come their way (unless they look like they might actually hit). The Chiefs would be in the Skirmishers for the added Leadership and skill with shooting, I'm not sure whether blowguns or javelins would be better, since one shot at 2+, S4, compares pretty well to two shots at 5+, S3.
The magic items I'm not sure about either, maybe swap them around and give my Scar-Veteran the Scimitar and the Sun Standard to my TG. Though I'm not even sure I'd put the Veteran in my TG (but probably).
Oh, and feel free to critique.
Saurus Scar-Veteran: L. Armour, Shield, Sword of Might, Carnosaur Pendant
Skink Chief: L. Armour, Shield, Javelins
Skink Chief: L. Armour, Shield, Javelins
20 Saurus: H. Weapons, Full Command
10 Temple Guard: Full Command, Sword of the Hornet, Huanchi's Blessed Totem
10 Skink Skirmishers: Brave, Javelins
10 Skink Skirmishers: Brave, Javelins
5 Chameleon Skinks: Brave
I decided to go with javelins on the skirmishers, since I can use the same models for cohorts, and because I plan to keep them moving and flee from any charges that come their way (unless they look like they might actually hit). The Chiefs would be in the Skirmishers for the added Leadership and skill with shooting, I'm not sure whether blowguns or javelins would be better, since one shot at 2+, S4, compares pretty well to two shots at 5+, S3.
The magic items I'm not sure about either, maybe swap them around and give my Scar-Veteran the Scimitar and the Sun Standard to my TG. Though I'm not even sure I'd put the Veteran in my TG (but probably).
Oh, and feel free to critique.