• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

AoS 1k duo tournament with nighthaunt

Saurus

Nukes4life

Member
Messages
81
Likes Received
50
Trophy Points
18
Hey guys,

I have been out of the hobby for a while but I asked a friend to sign up for a tournament and he agreed so I have to get back in there. It is a duo tournament with 1000 points each and I would like some advice on what to go for. I do like to at least have a chance of winning some games lol.

He want to go nighthaunt and I only have my lizards so that will be the combination. I was thinking of going slann+shadowstrike but I was wondering wether you had any tips for playing with a nighthaunt army. Anything will be helpfull as I havent played in nearly a year haha.

Thanks in advance!
 
Hey guys,

I have been out of the hobby for a while but I asked a friend to sign up for a tournament and he agreed so I have to get back in there. It is a duo tournament with 1000 points each and I would like some advice on what to go for. I do like to at least have a chance of winning some games lol.

He want to go nighthaunt and I only have my lizards so that will be the combination. I was thinking of going slann+shadowstrike but I was wondering wether you had any tips for playing with a nighthaunt army. Anything will be helpfull as I havent played in nearly a year haha.

Thanks in advance!
I think that Shadowstrike Starhost is Seraphon's most competitive 1k list. Either with or without a Slann. If you go with a Slann then your buddy should focus on the objectives by taking lots of Chainrasp Hordes. If you go Slannless then the Highthaunt player should take beefy durably units like Spirit Host.

Let the Nighthaunt player be the anvil, you can be the glass hammer! Both or your armies are incredibly mobile. Focus on denying flanks and maximizing your mobility to gain numbers advantages against a single enemy player. Remove then from the game and then turn your attention on the remaining player. You are both mobile enough that all your games should be the two of you vs one of your opponents!
 
Yep, that also depends on what kind of nighthaunt army your friend will bring.
Cause there's a difference between a slow, anvil-like chainrasp hordes, and a fast hitter list with Black Coach, hexwraiths and a mounted Knight of Shrouds / Reikenor
 
What other units would you recommend as the hammer? I have only 3 rippers painted up and am not sure i'll have the time to finish the other 3. Maybe a steg that can tp and move in command phase?
Nighthaunt player is willing to adapt a bit to make a good combination. He does want to use the black coach so maybe the fast hitters is best then?
 
What other units would you recommend as the hammer? I have only 3 rippers painted up and am not sure i'll have the time to finish the other 3. Maybe a steg that can tp and move in command phase?
Nighthaunt player is willing to adapt a bit to make a good combination. He does want to use the black coach so maybe the fast hitters is best then?
What playable units do you currently have? :)
 
I have enough skinks, temple guard and saurus, 10 knights, 3 stegadons (magnetised), 1 bastiladon, 1 carno, 1 trog, 3 rippers, 3 unidentified flying objects, 3 salamanders, few priests, slann, saurus heroes, tetto'ekko, 5 chameleon skinks, can get some kroxigor ready if needed
 
I have enough skinks, temple guard and saurus, 10 knights, 3 stegadons (magnetised), 1 bastiladon, 1 carno, 1 trog, 3 rippers, 3 unidentified flying objects, 3 salamanders, few priests, slann, saurus heroes, tetto'ekko, 5 chameleon skinks, can get some kroxigor ready if needed
Your best bet would be to finish off those other 3 unidentified flyers to be Ripperdactyls. If that isn't possible then maybe a Carno or Engine of the Gods?

This how I run 1k Shadowstrike both with and without a Slann:

1000pt Shadowstrike Starhost

Allegiance: Seraphon
- Mortal Realm: Ulgu

LEADERS:
Skink Starpriest
(80)
- General
- Command Trait : Master of Star Rituals
- Artefact : Miasmatic Blade
- Spell : Meteoric Convocation

Skink Priest (80)
- Cloak of Feathers
- Artefact : Betrayer's Crown


Battleline:
10 x Skinks (70)

- Meteoric Javelins & Star Bucklers
10 x Skinks (70)
- Meteoric Javelins & Star Bucklers

UNITS:
6 x Ripperdactyl Riders (280)
3 x Razordons/Salamanders (120)
3x Razordons/Salamanders (120)

BATTALIONS:
Shadowstrike Starhost
(180)

TOTAL: 1000/1000
EXTRA COMMAND POINTS: 1
WOUNDS: 64


1000pt Shadowstrike Starhost w/Slann

Allegiance: Seraphon
-Mortal Realm: Ulgu

Leaders:
Slann Starmaster
(260)
- General
- Trait: Great Rememberer
- Artefact: Miasmatic Blade
- Spell: Stellar Tempest

Skink Starpriest (80)
- Artefact: Betrayer's Crown
- Spell: Meteoric Convocation


Battleline:
10 x Skinks (70)
- Meteoric Javelins & Star Bucklers
10 x Skinks (70)
- Meteoric Javelins & Star Bucklers

Units
6 x Ripperdactyl Riders (280)

Battalions:
Shadowstrike Starhost
(180)

Endless Spells / Terrain:
Balewind Vortex
(40)

Total: 980 / 1000
Extra Command Points: 1
Wounds: 49
 
Thanks for your lists! Will help a lot. We are sitting together tomorrow. Would eternal starhost be a possibility in 1000 points? How much mortal wounds are flying around at those small games? If one opponent has aof of mortals we can throw the nightaunt on that player while I try to get objectives? Pretty pricey though for low wound count
 
We ended up with this for my list. The battalion doesnt seem to be worth it if I have only 3 rippers. Really dont have the time to finish them sadly.
Any comments or tips? teleporting steg and trog in could be a heavy turn with both a way to charge turn one more reliably

Slann 260
Miasmic blade (-1 to hit), double tp
Spell: Stellar tempest

Starpriest 80
Spell: Meteoric convocation


Steg 200
Rippers 140
Trog 140

Skinks 2x10 140

Balewind 40
1000
 
We ended up with this for my list. The battalion doesnt seem to be worth it if I have only 3 rippers. Really dont have the time to finish them sadly.
Any comments or tips? teleporting steg and trog in could be a heavy turn with both a way to charge turn one more reliably

Slann 260
Miasmic blade (-1 to hit), double tp
Spell: Stellar tempest

Starpriest 80
Spell: Meteoric convocation


Steg 200
Rippers 140
Trog 140

Skinks 2x10 140

Balewind 40
1000
If you only have 1 artefact slot you should take Gryph-Feather Charm for your Slann. It is the same as Miasmic Blade, but also adds +1 to the bearer's movement characteristic. If you own 3 Razordons/Salamanders then I would take them over a Troglodon.
 
Thanks for the tip! I only have salamanders, would you really prefer 3 of them to a trog? I think trog could do some work in the backlines taking objectives right
 
Thanks for the tip! I only have salamanders, would you really prefer 3 of them to a trog? I think trog could do some work in the backlines taking objectives right
He is a single model. This means he will only be able to take objective is he kills all units which occupy it while also occupying the objective.. On average against standard battleline this will mean that the Trog will have to do 10 damage to a unit with a 4+ save to take it in a single turn. Salamanders are less consistent than Razordons, but still more valuable than listing a Trog. The Trog is moderately good choice for summoning though.
 
Back
Top