Skink
furiouscado
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So there's a good chance I'm playing in a 1999 pt tournament this weekend and I just got the new lizzie book. Very excited, but no time for play testing. I wanted to pitch my list and see what the experts here had to say!
Gor-Rok 215
Scar Vet 130
- light armor
- Enchanted Shield
- Sword of the Hornet
Skink Priest 440
- lv 2
- Diadem of Power, DS
- Engine of the Gods
Skinks (10) 70
Skinks (10) 70
Skinks (10) 70
Saurus Warriors (19) 258
- FC
- spears
Skink/Krox [10] 105
- kroxigor
Temple Guard (19) 414
- Champ, Std
- Totem of Prophecy
- Champ: SoM
Stegadon 235
total: 1997
So basically it's very sturdy with some skinks up front of course. The priest can take care of the magic D because he can bring 6 DD to the table by carrying over dice. I went with Gor Rok as my general because he's very hard to kill and is stubborn!! He's a bit expensive, but in this format I think his survivability is higher because no lords. I have another very sturdy Scar vet that will sit with the temple guard and dish out some hurt. I wanted to try a kroxie dart, much like the rat dart. I'd have them 3 skinks wide with the kroxie in the second rank of course... They can break ranks and have the 3 str 6 attacks to boot. I'd have a steggie for another hammer for counter charges after the saurus soak (which they are REALLY good at now). The EotG can counter charge too, but I don't want him getting too far out there.. he can stay close and start sending out magical shockwaves while the enemy is locked in combat if I don't have a juicy target. OTherwise he'll be giving me 5+ ward saves against ranged while I march forward...
What do you think??
Gor-Rok 215
Scar Vet 130
- light armor
- Enchanted Shield
- Sword of the Hornet
Skink Priest 440
- lv 2
- Diadem of Power, DS
- Engine of the Gods
Skinks (10) 70
Skinks (10) 70
Skinks (10) 70
Saurus Warriors (19) 258
- FC
- spears
Skink/Krox [10] 105
- kroxigor
Temple Guard (19) 414
- Champ, Std
- Totem of Prophecy
- Champ: SoM
Stegadon 235
total: 1997
So basically it's very sturdy with some skinks up front of course. The priest can take care of the magic D because he can bring 6 DD to the table by carrying over dice. I went with Gor Rok as my general because he's very hard to kill and is stubborn!! He's a bit expensive, but in this format I think his survivability is higher because no lords. I have another very sturdy Scar vet that will sit with the temple guard and dish out some hurt. I wanted to try a kroxie dart, much like the rat dart. I'd have them 3 skinks wide with the kroxie in the second rank of course... They can break ranks and have the 3 str 6 attacks to boot. I'd have a steggie for another hammer for counter charges after the saurus soak (which they are REALLY good at now). The EotG can counter charge too, but I don't want him getting too far out there.. he can stay close and start sending out magical shockwaves while the enemy is locked in combat if I don't have a juicy target. OTherwise he'll be giving me 5+ ward saves against ranged while I march forward...
What do you think??