Skink
Zee Deveel
New Member
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Lords:
Slann
Wandering Deliberations
Harmonic Convergence
Channeling Staff
Core:
24 x Saurus Warriors M + SB
10 x Skink Skirmishers (Javs)
10 x Skink Skirmishers (Javs)
Special:
20 x Temple Guard M + SB
3 x Ripperdactyls
3 x Ripperdactyls
Rare:
1 x Salamander
1 x Salamander
1499
I'll be using this list against random opponents but mostly in friendly matches vs Wood Elves and Empire. Though I won't bother to change the list for known match ups as I think it's unfair.
I've tried to make the list as balanced as possible with lots of maneuverability and a dominant magic phase. Going to use Searing Doom / Shem's Burning Gaze / Wyssan's (on Rippers) to take out high armour targets. Sallies to take out big blocks. Skinks take out monsters/redirect. TG/Saurses kill stuff. Rippers hunt squishy targets, or get buffed and flank charge tough targets. At least one toad marker will be going on a big tough unit, hopefully I can use Skinks to redirect before Wyssan's Rippers in the flank for crazy shredding.
I am curious as to how I'll fair against Wood Elves, hopefully I can protect my Rippers from early volleys to get them in range to tear up Glade Guard. Iceshard Blizzard + Melkoth's Miasma should be extremely useful and Rippers can fudge Glade Riders and Waywatchers in early turns.
Slann
Wandering Deliberations
Harmonic Convergence
Channeling Staff
Core:
24 x Saurus Warriors M + SB
10 x Skink Skirmishers (Javs)
10 x Skink Skirmishers (Javs)
Special:
20 x Temple Guard M + SB
3 x Ripperdactyls
3 x Ripperdactyls
Rare:
1 x Salamander
1 x Salamander
1499
I'll be using this list against random opponents but mostly in friendly matches vs Wood Elves and Empire. Though I won't bother to change the list for known match ups as I think it's unfair.
I've tried to make the list as balanced as possible with lots of maneuverability and a dominant magic phase. Going to use Searing Doom / Shem's Burning Gaze / Wyssan's (on Rippers) to take out high armour targets. Sallies to take out big blocks. Skinks take out monsters/redirect. TG/Saurses kill stuff. Rippers hunt squishy targets, or get buffed and flank charge tough targets. At least one toad marker will be going on a big tough unit, hopefully I can use Skinks to redirect before Wyssan's Rippers in the flank for crazy shredding.
I am curious as to how I'll fair against Wood Elves, hopefully I can protect my Rippers from early volleys to get them in range to tear up Glade Guard. Iceshard Blizzard + Melkoth's Miasma should be extremely useful and Rippers can fudge Glade Riders and Waywatchers in early turns.