Skink
Cowboy jet
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Hi, Sunday I'm playing my first tournament and submitted this list.
I only bought a battalion box and slann, and recently got a stegadon. So those are the models I'm limited to.
(ow and some extra skinks of course)
I played with the stegadon twice and really loved it. I found this stegadon of doom build http://www.lustria-online.com/threads/stegadon-of-doom-build.6693/
And just have to try it, even though an ancient stegadon wont fit in 1500 pts.
This is what i came up with:
Kai Qu Chupayotl (lost defenders of Chupayotl)
Lords
General:
Slann Mage-Priest: Qua Chaq Chaq (Blood of the Dark Depths)
Discipline of the Ancients:
focus of Mystery
the Focused Rumination
Magic items:
Cupped hands of the Old ones
Lore: Light
Heroes
Skink Chief
Magic items:
Stegadon’s War-spear
Mount:
Stegadon
Core
Saurus Warriors 20x
+ Spears
+ Full Command
Skink Skirmishers 10 x
Skink Skirmishers 10 x
Special
Temple Guard 10x
Cold One Cavalry 5x
+ Standard Bearer
Magic items:
Huanchi’s Blessed Totem
Precisely 1500 points
And this is how I plan on playing it:
1 Protect the 3 units drawing fire: Stegadon, Slann/TG, Cold one Riders. With:
a Pha’s (buffed so take 3dice (from pool) for 97% casting chance) all units in 12” -1 to hit
b Screen with Saurus warriors.
2 Get to war machines with:
a Skinks
b Cold one Cavalry: Charge ~ 19” with huanchi’s blessed totem. ~15.5” without.
3 Shoot highest armored enemies with:
a Shem’s (buffed = 15+ = 4dice (from pool)) D6 S6 hits (-3 armor save)
b Stegadon Giant Bow, ignores armor save
4 Get this charge of: Stegadon of Doom:
Speed of Light + Birona op Skink Chief, when charging:
2D6 +1, S5 impact hits, from stegadon (1d6 from war spear)
5, S5, re-roll to hit, from stegadon
4, S6, re-roll to hit, from chief (+2 strength from war spear which counts as lance)
8, S3, re-roll to hit, from crew
D6, S5, thunderstomp, from stegadon
~28 hits
I think its solid but any thoughts? how might I improve or expand if i get money for new models
I'll let you know how it did in the tournament as well.
Thanks CJ
I only bought a battalion box and slann, and recently got a stegadon. So those are the models I'm limited to.
(ow and some extra skinks of course)
I played with the stegadon twice and really loved it. I found this stegadon of doom build http://www.lustria-online.com/threads/stegadon-of-doom-build.6693/
And just have to try it, even though an ancient stegadon wont fit in 1500 pts.
This is what i came up with:
Kai Qu Chupayotl (lost defenders of Chupayotl)
Lords
General:
Slann Mage-Priest: Qua Chaq Chaq (Blood of the Dark Depths)
Discipline of the Ancients:
focus of Mystery
the Focused Rumination
Magic items:
Cupped hands of the Old ones
Lore: Light
Heroes
Skink Chief
Magic items:
Stegadon’s War-spear
Mount:
Stegadon
Core
Saurus Warriors 20x
+ Spears
+ Full Command
Skink Skirmishers 10 x
Skink Skirmishers 10 x
Special
Temple Guard 10x
Cold One Cavalry 5x
+ Standard Bearer
Magic items:
Huanchi’s Blessed Totem
Precisely 1500 points
And this is how I plan on playing it:
1 Protect the 3 units drawing fire: Stegadon, Slann/TG, Cold one Riders. With:
a Pha’s (buffed so take 3dice (from pool) for 97% casting chance) all units in 12” -1 to hit
b Screen with Saurus warriors.
2 Get to war machines with:
a Skinks
b Cold one Cavalry: Charge ~ 19” with huanchi’s blessed totem. ~15.5” without.
3 Shoot highest armored enemies with:
a Shem’s (buffed = 15+ = 4dice (from pool)) D6 S6 hits (-3 armor save)
b Stegadon Giant Bow, ignores armor save
4 Get this charge of: Stegadon of Doom:
Speed of Light + Birona op Skink Chief, when charging:
2D6 +1, S5 impact hits, from stegadon (1d6 from war spear)
5, S5, re-roll to hit, from stegadon
4, S6, re-roll to hit, from chief (+2 strength from war spear which counts as lance)
8, S3, re-roll to hit, from crew
D6, S5, thunderstomp, from stegadon
~28 hits
I think its solid but any thoughts? how might I improve or expand if i get money for new models
I'll let you know how it did in the tournament as well.
Thanks CJ