Hi! I've been out of the game for a year now, and haven't bought the new warhammer rulebook yet, but I have a tournament coming up in a few months, and could need some thoughts on this list:
Skink Chief
War Spear
Ancient Stegadon
11 Skink Skirmishers
11 Skink Skirmishers
6 x Cold One Cavalry
Standard Bearer
Sun Standard of Chotec
Stegadon
Stegadon
3 x Salamanders
Total: 1499 points
Personal thoughts:
No unit has lower than M 6, meaning that all my units that survive should be able to charge something in the second or third turn. Except for the skinks (which are for screening the sallies and cav anyway), the entire army causes fear/terror. Combi-charges should auto-break most units. Terror also gives some protection against flankers and march blockers, the biggest threat to this build. The sallies combined with 2 Giant bows and 2 Giant blowpipes gives the potential for a decent shooting phase, should I opt for it. The biggest weakness is obviously no magic. Would an engine be better than an ancient with war spear?
All constructive comments appreciated
Skink Chief
War Spear
Ancient Stegadon
11 Skink Skirmishers
11 Skink Skirmishers
6 x Cold One Cavalry
Standard Bearer
Sun Standard of Chotec
Stegadon
Stegadon
3 x Salamanders
Total: 1499 points
Personal thoughts:
No unit has lower than M 6, meaning that all my units that survive should be able to charge something in the second or third turn. Except for the skinks (which are for screening the sallies and cav anyway), the entire army causes fear/terror. Combi-charges should auto-break most units. Terror also gives some protection against flankers and march blockers, the biggest threat to this build. The sallies combined with 2 Giant bows and 2 Giant blowpipes gives the potential for a decent shooting phase, should I opt for it. The biggest weakness is obviously no magic. Would an engine be better than an ancient with war spear?
All constructive comments appreciated