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8th Ed. 1500 pt, all-comers list

Skink

ZeeDeveel

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Ok guys so this is pretty standard I guess, but maybe there are some nuiances I've missed out due to inexperience. This is the list I'm building towards and hope to use at a 1500pt league in my town. Lemme know whatcha think!

1500 pt Lizardmen -

Heroes: 370 (probably life, but I'll play around with the others I'm sure)
Slann Mage Priest
The Focused Rumination
Focus of Mystery
Cupped Hands of the Old Ones

Core: 542
10 Skinks w/ Javelins & Shields
10 Skink Skirmishers w/ Blowpipes
18 Saurus Warriors M+SB
18 Saurus Warriors M+SB

Special: 353
14 Temple Guard M+SB
9 Chameleon Skinks


Rare: 225
2 Salamander Hunting Pack
1 Salamander Hunting Pack

- 1500
 
Seems like a fairly typical build.
not much to say except,
list your lore of magic as well.
 
n810 said:
Seems like a fairly typical build.
not much to say except,
list your lore of magic as well.
Indeed, that's what I thought.

Lore added.

Are the Saurus / TG blocks big enough? I'm tempted to make them bigger, but the TG are steadfast anyway and my theory with the Sauruses is. Rather than beef them up, I'd rather spend the points on Salamanders so that I can fry any infantry blocks that could potentially be much larger than them before they ever reach combat.

Are 9 Chameleons too much in a 1500 pt game? I'm thinking it might be a nice number since they should be big enough to take on small units of archers if no war machines or solo characters are available as targets.
 
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