Skink
Jivetyrant
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First thing's first, hello everyone!
I am getting ready to set foot back into the WFB world after a long hiatus. I played extensively in 6th, but missed 7th entirely after an out of state move. I'm now back in MA and my old gaming group is starting to get back together. (We're all re-learning the game, most stopped playing shortly before 8th released)
I've been reading up on the rules of the game, but I feel like my sense of what is good and what sucks is still being strongly influenced by my 6th experience. We're getting ready for our first games, playing at 1500 pts. Here is the army list I have so far! One last bit of insight, we all tend to play more killy heroes and less magic, it's just sort of the way our play group evolved. I plan to swap to a Slann as my primary lord once we graduate to 2000 pts, though. For the time being we are trying to field mixed army lists without weighting them too heavily in one direction so we have a fairly balanced learning environment. I have a fairly large stock of models to pull from, the major exception being cold one cavalry. I think I only have 1 box of 5 models, I never even bothered to open it since they were so lackluster in 6th. Other than that I have mostly everything available to me.
Heroes
Scar vet with crown of command, light armor, enchanted shield, venom of the firefly frog, hand weapon
Skink priest, lvl 2 with a cloak of feathers
Skink priest, lvl 2
Core
Saurus x20, full command, spears
Saurus x20, full command, HW + S
Skinks x10 with brave (the non-flying priest would be joining this unit)
Special
Kroxigors x3 w/ancient
Chameleon skinks x10 w/stalker
Rare
Salamanders x3, no extra handlers.
My thoughts of alternatives are to drop the salamanders to 2, drop the kroxigors to 2 and put them in an 18 man skink block or perhaps bulk up the saurus units to 25, though that seems like a lot at this point level.
Thanks for any insight you can provide!
I am getting ready to set foot back into the WFB world after a long hiatus. I played extensively in 6th, but missed 7th entirely after an out of state move. I'm now back in MA and my old gaming group is starting to get back together. (We're all re-learning the game, most stopped playing shortly before 8th released)
I've been reading up on the rules of the game, but I feel like my sense of what is good and what sucks is still being strongly influenced by my 6th experience. We're getting ready for our first games, playing at 1500 pts. Here is the army list I have so far! One last bit of insight, we all tend to play more killy heroes and less magic, it's just sort of the way our play group evolved. I plan to swap to a Slann as my primary lord once we graduate to 2000 pts, though. For the time being we are trying to field mixed army lists without weighting them too heavily in one direction so we have a fairly balanced learning environment. I have a fairly large stock of models to pull from, the major exception being cold one cavalry. I think I only have 1 box of 5 models, I never even bothered to open it since they were so lackluster in 6th. Other than that I have mostly everything available to me.
Heroes
Scar vet with crown of command, light armor, enchanted shield, venom of the firefly frog, hand weapon
Skink priest, lvl 2 with a cloak of feathers
Skink priest, lvl 2
Core
Saurus x20, full command, spears
Saurus x20, full command, HW + S
Skinks x10 with brave (the non-flying priest would be joining this unit)
Special
Kroxigors x3 w/ancient
Chameleon skinks x10 w/stalker
Rare
Salamanders x3, no extra handlers.
My thoughts of alternatives are to drop the salamanders to 2, drop the kroxigors to 2 and put them in an 18 man skink block or perhaps bulk up the saurus units to 25, though that seems like a lot at this point level.
Thanks for any insight you can provide!