Jungle Swarm
Lizardmen01
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Okay, my first go at my own list. I'm currently participating in my first campaign at a really great games club I recently joined. I'm having lots of fun, but not winning! I lost my first two games and drew my second two... now I need a win!
Heroes
- Skink Priest (Lv.2) Lore of Heavens
- Skink Priest (Lv.1) Lore of Heavens, Dispel Scroll
- Skink Chief w/ blowpipe
Core
- 30 Saurus Warriors (full command) w/ spears
- 13 Skink Skirmishers w/ blowpipes
- 12 Skink Skirmishers w/ blowpipes
- 12 Skink Skirmishers w/ Javelins
- 12 Skink Skirmishers w/ Javelins
Special
- 8 Chamelon Skinks
- 8 Chameleon Skinks
- 8 Chameleon Skinks
Line of thought
- Ogre Kingdoms generally lack armour saves, so lots of poisoned attacks to take advantage.
- Ogre Kingdoms lack models, so swamp the battlefield with lots of pesky skirmishers.
- Lore of Heavens signature spell to make Ogre's low WS even lower, giving my Saurus Warriors a chance to hold out.
Advice desired
- As this is my first list, general feedback would be really appreciated.
- I doubt this list will be able to deal with the cavalry units Ogre Kingdoms have access to (with their amazing armour saves). Any advice on what to take out and add in to tackle them?
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Update
I've been told that my opponent has been running riot in the campaign with Mournfang Cavalry, so I'm definately going to need something to tackle that. Therefore, here's an alternative list for you to consider.
Lords
- Old Blood (Light Armour, Piranha Blade, Shield, Potion of Strength)
Heroes
- Skink Priest Lv.1, Lore of Heavens, Dispel Scroll
Core
- 20 Saurus Warriors (Full Command) w/ spears
- 13 Skink Skirmishers w/ blowpipers
- 12 Skink Skirmishers w/ blowpipes
- 12 Skink Skirmishers w/ javelins
- 12 Skink Skirmishers w/ javelins
Special
- 8 Chamelon Skinks
- 8 Chameleon Skinks
- 8 Chameleon Skinks
Line of thought (in addition to the rationale outlined above)
- Old Blood to flank Mournfang Cavalry (to be supported by unit of Skink Skirmishers)
Advice desired
- How does this list compare to the first?
Heroes
- Skink Priest (Lv.2) Lore of Heavens
- Skink Priest (Lv.1) Lore of Heavens, Dispel Scroll
- Skink Chief w/ blowpipe
Core
- 30 Saurus Warriors (full command) w/ spears
- 13 Skink Skirmishers w/ blowpipes
- 12 Skink Skirmishers w/ blowpipes
- 12 Skink Skirmishers w/ Javelins
- 12 Skink Skirmishers w/ Javelins
Special
- 8 Chamelon Skinks
- 8 Chameleon Skinks
- 8 Chameleon Skinks
Line of thought
- Ogre Kingdoms generally lack armour saves, so lots of poisoned attacks to take advantage.
- Ogre Kingdoms lack models, so swamp the battlefield with lots of pesky skirmishers.
- Lore of Heavens signature spell to make Ogre's low WS even lower, giving my Saurus Warriors a chance to hold out.
Advice desired
- As this is my first list, general feedback would be really appreciated.
- I doubt this list will be able to deal with the cavalry units Ogre Kingdoms have access to (with their amazing armour saves). Any advice on what to take out and add in to tackle them?
-----------------------------------------------------------------------------------
Update
I've been told that my opponent has been running riot in the campaign with Mournfang Cavalry, so I'm definately going to need something to tackle that. Therefore, here's an alternative list for you to consider.
Lords
- Old Blood (Light Armour, Piranha Blade, Shield, Potion of Strength)
Heroes
- Skink Priest Lv.1, Lore of Heavens, Dispel Scroll
Core
- 20 Saurus Warriors (Full Command) w/ spears
- 13 Skink Skirmishers w/ blowpipers
- 12 Skink Skirmishers w/ blowpipes
- 12 Skink Skirmishers w/ javelins
- 12 Skink Skirmishers w/ javelins
Special
- 8 Chamelon Skinks
- 8 Chameleon Skinks
- 8 Chameleon Skinks
Line of thought (in addition to the rationale outlined above)
- Old Blood to flank Mournfang Cavalry (to be supported by unit of Skink Skirmishers)
Advice desired
- How does this list compare to the first?