Jungle Swarm
Beelzebufo
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Hey All!
Haven't posted on here in a while, but I'm getting back into Warhammer Fantasy and dragging the ole' Lizards and Dwarfs out of the closet. I'm attempting to get more people involved in my FLGS, so I'm making up 1000pt "starter lists" to play against each other, and I'd like some advice. Here is the Lizardmen List:
Lizardmen 1000pts (Standard)
Heroes:
Scar Vet w/ GW, BSB, Light Armor, Dragon Helm, Cold One
Skink Priest, Lvl 2 w/ Lore of Beasts
Core:
25 Saurus w/ Spears, Champ/Standard/Musician
10 Skink Skirmishers w/ Javelins and Shield
Special:
Bastiladon w/ Solar Engine
Rare:
Ancient Stegadon w/ giant blowpipes
Just for good measure, here is the Dwarf list:
Dwarfs 1000pts (Standard)
Heroes:
Runesmith w/ Shield, Rune of Spellbreaking (dispel scroll), Rune of Stone (+1 AS)
Thane w/ BSB, Shield (for shieldwall), Master Rune of Gromril (1+ armor save)
Core:
23 Longbeards w/ Shields, Champ/Standard/Musician
Special:
20 Hammerers w/ Champ/Standard/Musician
Rare:
Organ Gun w/ Rune of Forging (artillery dice re-rolls)
Overall, I think this is a pretty fair set of lists - the Lizardmen list is much more mobile and can concentrate forces pretty heavily, while the Dwarf list is an attrition brick with a good hammer and anvil setup and a slight ranged advantage (that organ gun is nasty). I thought about switching it for a Cannon, but that seemed a little unbalanced against the Stegadon and Bastiladon.
Any thoughts would be very helpful!
Haven't posted on here in a while, but I'm getting back into Warhammer Fantasy and dragging the ole' Lizards and Dwarfs out of the closet. I'm attempting to get more people involved in my FLGS, so I'm making up 1000pt "starter lists" to play against each other, and I'd like some advice. Here is the Lizardmen List:
Lizardmen 1000pts (Standard)
Heroes:
Scar Vet w/ GW, BSB, Light Armor, Dragon Helm, Cold One
Skink Priest, Lvl 2 w/ Lore of Beasts
Core:
25 Saurus w/ Spears, Champ/Standard/Musician
10 Skink Skirmishers w/ Javelins and Shield
Special:
Bastiladon w/ Solar Engine
Rare:
Ancient Stegadon w/ giant blowpipes
Just for good measure, here is the Dwarf list:
Dwarfs 1000pts (Standard)
Heroes:
Runesmith w/ Shield, Rune of Spellbreaking (dispel scroll), Rune of Stone (+1 AS)
Thane w/ BSB, Shield (for shieldwall), Master Rune of Gromril (1+ armor save)
Core:
23 Longbeards w/ Shields, Champ/Standard/Musician
Special:
20 Hammerers w/ Champ/Standard/Musician
Rare:
Organ Gun w/ Rune of Forging (artillery dice re-rolls)
Overall, I think this is a pretty fair set of lists - the Lizardmen list is much more mobile and can concentrate forces pretty heavily, while the Dwarf list is an attrition brick with a good hammer and anvil setup and a slight ranged advantage (that organ gun is nasty). I thought about switching it for a Cannon, but that seemed a little unbalanced against the Stegadon and Bastiladon.
Any thoughts would be very helpful!