Thanks for the reply! I have not played any starborne list in the current book yet, so I dont really know what im doing.
I found it difficult to fit a Slann in 1000p and still have enough units. How would you do it?
Now when you mentioed it, Shaman of the shilled Lands is probably the better trait and just pick speed of huanchi.
I dont really like spelcasting savant on such a fragile model. But you are right, its still easier than realmshaper Guardian. I just get a bad flashback when a beast of chaos hero oneshoted my priest with a wierd ritual.
I picked the warriors mainly to have something on objectives and unlock their battletactic.
I think terradons could be quite good in 1000p and I wanted somthing different to what pepole usualy see in seraphon lists.
Its probably not the most optimal list, but I dont know what would switch out.
All good points. A Slann does eat up lots of points, but gives good return on those points. I'm no Seraphon pro, but I wanted to suggest some better casting/conjuration; which is what Starborne seems to lean into.
Here's a list I made previously. I don't think it has the punch that your list has. It also doesn't incorporate the Andtor spells like it could, but I was trying to pick some Seraphon damage spells.
Army Faction: Seraphon
- Army Type: Starborne
- Army Subfaction: Fangs of Sotek
- Grand Strategy: Spellcasting Savant
- Triumphs: Indomitable
LEADER
1 x Slann Starmaster (290)*
- General
- Command Traits: Lord of Celestial Resonance
- Artefacts: Spacefolder’s Stave
- Spells: Comet’s Call, Stellar Tempest
1 x Saurus Astrolith Bearer (140)*
1 x Skink Starpriest (130)*
- Spells: Speed of Huanchi, Cosmic Crush
BATTLELINE
5 x Raptadon Chargers (150)
- Raptadon Charger Alpha
- Icon Bearer
- Hornblower
5 x Raptadon Chargers (150)
- Raptadon Charger Alpha
- Icon Bearer
- Hornblower
5 x Saurus Guard (140)
- Saurus Guard Alpha
- Icon Bearer
- War-drummer
TERRAIN
1 x Starborne Realmshaper Engine (0)
CORE BATTALIONS:
*Command Entourage
- Magnificent
TOTAL POINTS: (1000/1000)
Much lighter on bodies, but heavier on magic.
-Optimal CPP generatiion on your turn is 10: 1 for each Wizard or Astrolith on battlefield (so 3); 2 for each Slann spell w/command trait (so 6), 1 for each Starpriest spell. Alternatively, you could drop the Slann artefact for Arcane Tome on Astrolith to cast Mystic Shield or Arcane Bolt and get 1 more CPP.
-Optimal CPP on opponent's turn is 7: 2 for each Slann unbind w/command trait (so 6); 1 for each Starpriest unbind. Again Arcane Tome on Astrolith would give you one more unbind.
10 x Skinks cost 8 CPP
5 x Raptadon Chargers cost 16 CPP
10 x Warriors cost 20 CPP
You would almost certainly have to castle your Slann and AB behind your Guard. Raptadon's move forward to claim objectives or charge and hopefully wipe out what they hit. They cannot take a punch.