• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

AoS 1000pts list, AoS beginner

Skink

N3mesis

Member
Messages
19
Likes Received
30
Trophy Points
13
Hello,

I'm an adept if 40k, but completely new to AoS and I would like to start playing seraphons.
What do you think of the following list :

------------------------------------------------------------
Constellation : Koatl's Claw
------------------------------------------------------------
Saurus Oldblood on Carnosaur : 230pts
- Command Trait : Dominant Predator
- Artefact : Eviscerating Blade

Skink Starpriest : 120pts
- Spells : Tide of Serpents

10 Saurus Warriors : Celestite Clubs : 90pts

10 Saurus Knights : Celestite Spears : 200pts

5 Saurus Knights : Celestite Spears : 100pts

Bastiladon : Solar Engine : 220pts

TOTAL : 960pts
------------------------------------------------------------

There are some specific points where I'd like some advice :

1) Is the oldblood worth it compared to a scar veteran on carnosaur ?

2) Would it be better to take a stegadon instead of a bastilladon ?

3) Is there enough bodies to hold objectives or should maybe swap 5 knights by 10 warriors ? In which case, is it better to take 2 times 10 warriors or a single pack of 20 ?

4) Would it better to go for thunder lizard ?

Thank you for your help !
 
The oldblood is good, but the scar vet has the better command ability so in koatls claw especially, i prefer the scar vet.

i think for this kind if list, a stegadon would serve you better than a bastiladon. But personally i would run another carnosaur instead if you are set on a monster.

10 warriors wont really do anything for you except be a screen, and they are a slow one.
Better to just have 10 skinks as a cheap screen or have 5 knights in their place.

thunder lizard is good mainly for bastiladons.
The knights and carnosaur benefit a lot from koatls claw and it has a really good command trait and artefact (artefact is great for a scar vet on carnosaur)
 
Is the scar veteran command ability better due to not reaching 2+ to hit easily ?

I think I will go for a stegadon then for dinosaure diversity ;)

Would it be better with 20 warriors + 10 knights (rather than 10 warriors + 10 knights + 5 knights) ?
I would like to keep some warriors because they would come from the start collecting set.
 
Exploding 6s is the same as +1 to hit mathematically but has the opportunity to spike higher and so is better overall.
If you are set on having the warriors then sure.
I prefer knights but a 20 of warriors isnt terrible
 
Ok, so with the adjustments, the list would look like this :

------------------------------------------------------------
Constellation : Koatl's Claw
------------------------------------------------------------
Saurus Scar-Veteran on Carnosaur : Celestite Warspear : 210pts
- Command Trait : Dominant Predator
- Artefact : Eviscerating Blade

Skink Starpriest : 120pts
- Spells : Tide of Serpents

20 Saurus Warriors : Celestite Clubs : 180pts

10 Saurus Knights : Celestite Spears : 200pts

Stegadon : Skystreak Bow : 240pts

TOTAL : 950pts
------------------------------------------------------------

And I even have 50pts spared for an additional command point.
 
Yeah its nice. Got some good bully units to throw around, stegadons shooting is decent
 
Exploding 6's are vulnerable to abilities that require 6's to hit to be rerolled though. So if you are playing vs Nurgle or Death the +1 to hit might be better.
 
Back
Top