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8th Ed. 1000pt tournement with restrictions

Which list?

  • A

    Votes: 1 16.7%
  • B

    Votes: 3 50.0%
  • C

    Votes: 2 33.3%

  • Total voters
    6
Skink

De Grote Baas

Active Member
Messages
26
Likes Received
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Trophy Points
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Hi,

In a few months I will be playing at a dutch 1000pt tournement, this time I want to bring my lizardmen army repainted. So this tournement will be the best possibility for a good paintingdeadline.

But I want to discus the list here, I will be also start a paintblog soon. her is a sneak peak:

Sneak peak.jpg

The restrictions for the tournement are:
- No lords
- Heroes max 250pt
- Core minimum of 400pt
- Special max 500pt
- Rare max 100pt
- Max points for a unit is 250pt, and no more than 30models.

I have 3 lists in mind
-------------------------------------------------------------------------------------------------------
A)

Scar-vet on Cold one, Great weapon, Light armor
-Dawnstone
-Dragonhelm

Skink priest + lvl2

20 Saurus warriors + full command

10 Skink Skirmishers + Patrol leader, blowpipes

10 Skink Skirmishers, javlins and shields

1 Stegadon + Sharpend horns

3 Rippers

-------------------------------------------------------------------------------------------------------

B)
Scar-vet on Cold one, Great weapon, Light armor
-Dawnstone
-Dragonhelm

Skink priest + lvl2

20 Saurus warriors + full command

10 Skink Skirmishers, blowpipes

12 Skink Skirmishers, javlins and shields

1 Bastilidon

5 Rippers

-------------------------------------------------------------------------------------------------------

C)

Scar-vet on Cold one, Great weapon, Light armor
-Dawnstone
-Dragonhelm

Skink priest + lvl2

20 Saurus warriors + full command

10 Skink Skirmishers, blowpipes

12 Skink Skirmishers, javlins and shields

3 Rippers

3 Rippers

Salamander + snack

27pt left for? skinks ?


----------------------------------------------------------------------------------------------------------

I want to ask what you think is the best choice or what you would do with this comp???????????

Thanks for reading
 
Last edited by a moderator:
I agree, B is pretty good. You have a big unit of Rippers that'll chew up most things, plus enough magic that you can burn your power dice pretty easily.

What lore on the Skink Priest?
 
beasts, for the wildform on rippers or saurus, but think I will go for a nicer army list
 
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