Jungle Swarm
Dangermouse9
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Hi I am new to the warhammer scene and have played a few games with my lizardmen running two lists and have had similar problems with both of them. If anyone could pick out the bad parts that are brining me down as my block of saurus tend to fail there leadership test and run after my oldblood gets demolished in combat.
Here are the lists
1x Oldblood with enchanted shield
32x Saurus Warriors in on big block for horde
3x Ripperdactyls
1x Lvl2 skinks priest with lore of beasts
1x Ancient stegadon with engine of the gods
and the other was
1x Oldblood with blade of realities
32x Saurus in a block
1x Skink priest level 2 lore of beasts in skirmisher unit
10x Skink skirmishers with blowpipes and skink priest
10x Skink skirmishers with blowpipes
1x Unit of two Salamanders
Both lists are roughly 1000 points but i was wondering what else i could do to stop the saurus running away and to make sure the oldblood does what he is good at!
Here are the lists
1x Oldblood with enchanted shield
32x Saurus Warriors in on big block for horde
3x Ripperdactyls
1x Lvl2 skinks priest with lore of beasts
1x Ancient stegadon with engine of the gods
and the other was
1x Oldblood with blade of realities
32x Saurus in a block
1x Skink priest level 2 lore of beasts in skirmisher unit
10x Skink skirmishers with blowpipes and skink priest
10x Skink skirmishers with blowpipes
1x Unit of two Salamanders
Both lists are roughly 1000 points but i was wondering what else i could do to stop the saurus running away and to make sure the oldblood does what he is good at!