And you did so correctly! He gave you some nice pointers!
I'm new but will try to cover the grounds.......
When you look at the scar-vet. You wil have to have a goal with it.
When you build a "classic nike-suarus" (move 9 GW, etc.) It is build for the hunt (warmachines, mages etc.)
When you build one on a CO. It is build for the hunt as well--> character hunt. That's a different ballgame!
imagen a build like this:
LA, Sh,Piranha Blade, Bane Head, SSoSotek, SSoItzl and a Coldone. This dude gives you 5 str. 5 hits on the charge doubling wounds (or triple when striking the nominated foe)!
I can only agree with SohCahToa about your magic phase.....
Magic at 1K is not that killing! One lvl 2 priest with the diadem is more then enough to stop the more important spells. Yes i wrote stop not cast. Lore of heavens is not that offensive and it is better to save your die to dispel.....(this will give you 5 dd (with the diadem).
Some other things about your list. Not to diss you, but just noting it, because these remarks fit my playing style more. Take from it what you need and dissmiss the rest...(maybe even diss it all

)
I see 3 units of 10 skinks..Just guys are GREAT for there points. 10 Is the magic number for scouts. More of those little guys just won't fit into a forest. 13 seems to be the magic numer for "normal skinks". They tend to panic real fast. When recieving 25% casualties. With a unit of 10 that makes 3, with a unit of 13 3 kills is not 25% so it's the lowest number were they will have to kill 4 to cause panic!
I see 2 unit's of Terradons (excellent mage hunters, witch will give you even less need of extra priests and/or DD), at 1K i think 1 unit will be enough. (i do not play them within my 1K list)
one unit of Kroxigors (those dudes smash face! Nice!!) and no Sallies.
Sallies Rock! Auto hit, str. 3 AP. On everage rolls you generate a: 4, 6 and a 4 that's 14 HITS, noe you just have to roll to wound. Wounding on 4's (50% --> 7 wounds) against T3 (Elven, Goblins, Humans, allotta deamons, etc.) Wounding on 5's T4 (orc's, you name it.....1/3 --> 4 wounds) You can even try T5 (or 6)
These number are just to give you an example.......
Just to sum it up.....Depending on what you want
Another option is to wield 2 scar-vets. Both having SSoTepok granting you 2 extra dd. That's a total of 4. Just one less then with a priest but it will give you much more combat potential!
Anyway...Good luck with your list and i hope i could help.....