Little bit of background first:
Went through the first couple iterations of the list here:
http://www.lustria-online.com/threads/1000-point-adepticon-list.6008/
Things seemed to be in a pretty good spot; they still are that way, given the way battles played out here:
http://www.lustria-online.com/threads/1000-points-lizardmen-versus-high-elves-update-2-21-2011.6018/
Now, the thing I'm pondering is the Skink Chief in the most recent list; in the three battles, there was only a single occasion where the reroll facilitated a hold where I wanted one (mostly because the nature of the list finds a hit-and-run philosophy of battle in order to work), and the Chief himself had only a small number of casualties to his credit in any given game.
At the same time though, my Priest performed far beyond his worth; with well over a dozen kills to his credit in each game, and the delay or hexing of a melee unit allowing for another half dozen to be killed, and survived 4 different miscasts, with only slight decreases in casting power, and a single wound upon him.
Now, with the points available for heroes, I could potentially field two Skink Priests, at the price of the Skink Chief. This would cause my leadership to suffer somewhat, but at the same time, that is a relatively minor loss, under typical circumstances. Gaining the second priest would not yield the same increase in firepower as the first, but would offer a greatly increased chance of having particularly effective spells (The chances of not rolling a 4, a 6, or doubles on 4 dice compared to 3 is significantly reduced, and even more so with 5 dice). It would also mean that a catastrophic miscast would not mean the end of the magic phase for me, which that sort of survivability is very useful (it would also apply to an opponent killing the priest as well).
Now, part of the experimentation would be to play around with the fitting for the Priest; with about 40 points to spend beyond the naked skink (as the points are laid out; a unit of skirmishers could, in theory, lose a model or two, allowing the two priests to be fitted to maximise the 250 point allotment for them), which gives me a variety of options: I could simply upgrade him to a Level 2 Wizard, and call it at that; this has numerous benefits, foremost being the extra point to cast and the extra dice for generating spells. Alternatively, I could keep him a Level 1, and look through the lovely list of magic items available in order to find a suitable and useful tool.
I suppose I have a lot of theory and testing to do. Any advice from you guys/girls/fellow skinks?
Went through the first couple iterations of the list here:
http://www.lustria-online.com/threads/1000-point-adepticon-list.6008/
Things seemed to be in a pretty good spot; they still are that way, given the way battles played out here:
http://www.lustria-online.com/threads/1000-points-lizardmen-versus-high-elves-update-2-21-2011.6018/
Now, the thing I'm pondering is the Skink Chief in the most recent list; in the three battles, there was only a single occasion where the reroll facilitated a hold where I wanted one (mostly because the nature of the list finds a hit-and-run philosophy of battle in order to work), and the Chief himself had only a small number of casualties to his credit in any given game.
At the same time though, my Priest performed far beyond his worth; with well over a dozen kills to his credit in each game, and the delay or hexing of a melee unit allowing for another half dozen to be killed, and survived 4 different miscasts, with only slight decreases in casting power, and a single wound upon him.
Now, with the points available for heroes, I could potentially field two Skink Priests, at the price of the Skink Chief. This would cause my leadership to suffer somewhat, but at the same time, that is a relatively minor loss, under typical circumstances. Gaining the second priest would not yield the same increase in firepower as the first, but would offer a greatly increased chance of having particularly effective spells (The chances of not rolling a 4, a 6, or doubles on 4 dice compared to 3 is significantly reduced, and even more so with 5 dice). It would also mean that a catastrophic miscast would not mean the end of the magic phase for me, which that sort of survivability is very useful (it would also apply to an opponent killing the priest as well).
Now, part of the experimentation would be to play around with the fitting for the Priest; with about 40 points to spend beyond the naked skink (as the points are laid out; a unit of skirmishers could, in theory, lose a model or two, allowing the two priests to be fitted to maximise the 250 point allotment for them), which gives me a variety of options: I could simply upgrade him to a Level 2 Wizard, and call it at that; this has numerous benefits, foremost being the extra point to cast and the extra dice for generating spells. Alternatively, I could keep him a Level 1, and look through the lovely list of magic items available in order to find a suitable and useful tool.
I suppose I have a lot of theory and testing to do. Any advice from you guys/girls/fellow skinks?