bloodknights? frenzied to hell then.
Just lead them around the board for the duration of the game so you want a huge number of skink skirmishers, some terradons maybe. Anything with the movement to be able to get away from their compulsory charge. Then for the rest of your force maybe an EOTG, 1 block of 18 saurus, S-V.
So all in all, 30 SkS, 18 Saurus, EOTG, S-V. The EOTG should be able to plow straight ahead and tackle his core infantry with ease, the S-V will also help with his lvl 8 leadership if need be and depending how you gear him might be able to tackle the low-level vamp chars. Saurus are just awesome in general and 3x6 w/ spears will be able to tackle a unit of the undead no problem. The priest on the EOTG should also keep his invokation down to a managable level...
Aim for the general, then the crumbling should be able to take care of the rest. If you can swing the EOTG into the flank and the saurus into the front then the Gen will probably fall in the space of a turn or two then bye-bye Vampies...Essentilly if you can occupy the knights with low point units that either manage to avoid it or keep it tied into combat for a turn then you can chose the time and place to face them.
Hope that helps...
-Eagle