Temple Guard
Gothmog Lord of Balrogs
Active Member
- Messages
- 238
- Likes Received
- 135
- Trophy Points
- 43
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Lizards 1.5 Stegs [1500 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [713 pts] ++
Skink Priest [375 pts]
- Hand weapon
- Light armour (Calloused hide)
- General
- Level 2 Wizard
- Ancient Stegadon [Engine of the Gods]
- Lore Familiar
- Elementalism
Skink Chief [338 pts]
- Additional hand weapon
- Light armour (Calloused hide)
- Battle Standard Bearer
- Stegadon [Giant blowpipes]
- Armour of Meteoric Iron
- Giant Blade
++ Core Units [425 pts] ++
21 Saurus Warrior [315 pts]
- Hand weapons and shields
- scaly skin (counts as heavy armour)
- Spawn Leader (champion)
- Standard bearer
- Musician
10 Skink Skirmishers [50 pts]
- Javelins and shields
- calloused hides (counts as light armour)
10 Skink Skirmishers [60 pts]
- Javelins and shields
- calloused hides (counts as light armour)
- The Scouts
++ Special Units [147 pts] ++
3 Kroxigors [147 pts]
- Great weapons
- Heavy armour (Scaly skin)
++ Rare Units [215 pts] ++
1 Stegadon (0-1 Stegadon or Troglodon per 1,000 points) [215 pts]
- Great horns and giant bow
- Skink Crew (x5) with hand weapons and javelins (required)
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Created with "Old World Builder"
[https://old-world-builder.com]
As the title says, triple steg is the concept.
Worried about not having a level 3/4 at 1.5k, but hoping 3 behemoths gives my opponent something to deal with instead.
Stuck with the blowpipes on one steg due to WYSIWYG. Is what it is. Not the worst thing though.
Should I drop the magic weapon on the Chief for a Talisman?
And I have toyed with the idea of dropping the 3rd steg for a Bastiladon and another unit of Skinks.
Lizards 1.5 Stegs [1500 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [713 pts] ++
Skink Priest [375 pts]
- Hand weapon
- Light armour (Calloused hide)
- General
- Level 2 Wizard
- Ancient Stegadon [Engine of the Gods]
- Lore Familiar
- Elementalism
Skink Chief [338 pts]
- Additional hand weapon
- Light armour (Calloused hide)
- Battle Standard Bearer
- Stegadon [Giant blowpipes]
- Armour of Meteoric Iron
- Giant Blade
++ Core Units [425 pts] ++
21 Saurus Warrior [315 pts]
- Hand weapons and shields
- scaly skin (counts as heavy armour)
- Spawn Leader (champion)
- Standard bearer
- Musician
10 Skink Skirmishers [50 pts]
- Javelins and shields
- calloused hides (counts as light armour)
10 Skink Skirmishers [60 pts]
- Javelins and shields
- calloused hides (counts as light armour)
- The Scouts
++ Special Units [147 pts] ++
3 Kroxigors [147 pts]
- Great weapons
- Heavy armour (Scaly skin)
++ Rare Units [215 pts] ++
1 Stegadon (0-1 Stegadon or Troglodon per 1,000 points) [215 pts]
- Great horns and giant bow
- Skink Crew (x5) with hand weapons and javelins (required)
---
Created with "Old World Builder"
[https://old-world-builder.com]
As the title says, triple steg is the concept.
Worried about not having a level 3/4 at 1.5k, but hoping 3 behemoths gives my opponent something to deal with instead.
Stuck with the blowpipes on one steg due to WYSIWYG. Is what it is. Not the worst thing though.
Should I drop the magic weapon on the Chief for a Talisman?
And I have toyed with the idea of dropping the 3rd steg for a Bastiladon and another unit of Skinks.