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Just A Skink
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@Canas I think you accidentally attributed many of the quotes to me instead of @Kilvakar.
I do see what you're saying about the HoH. I guess my point is that you don't HAVE to use them the one time. I've use them to teleport far behind units to score a tactic, or kept them behind a unit to shoot, and not have them die... at least right away. But one of my friends often reminds me that the game is not unlike chess. Many of these units are meant to be sacrificed; just at the right time. Still, I can appreciate your opinion of the game being a bit too focused on scoring objectives. I feel like that's mostly a pendulum swing. Several years ago, it seemed like people wanted more to do than just punch the other army in the face. Now we claim objectives.
Surprisingly, the Raptodon Chargers are still good despite the lack of synergy with the Raptodon Hunters. I do agree that their synergy is kind of weak. I mean, the mechanical benefit is fine, but, with both units being the same points, it can be hard to include the ranged Raptos.
I do see what you're saying about the HoH. I guess my point is that you don't HAVE to use them the one time. I've use them to teleport far behind units to score a tactic, or kept them behind a unit to shoot, and not have them die... at least right away. But one of my friends often reminds me that the game is not unlike chess. Many of these units are meant to be sacrificed; just at the right time. Still, I can appreciate your opinion of the game being a bit too focused on scoring objectives. I feel like that's mostly a pendulum swing. Several years ago, it seemed like people wanted more to do than just punch the other army in the face. Now we claim objectives.
Surprisingly, the Raptodon Chargers are still good despite the lack of synergy with the Raptodon Hunters. I do agree that their synergy is kind of weak. I mean, the mechanical benefit is fine, but, with both units being the same points, it can be hard to include the ranged Raptos.