Ok, soo... They changed a lot. Skinks are now as weak as goblins, and way to expensive so we can no longer make a high mobility shooting warband as we used to. Actually, I honestly think that their pints value for what they can offer now is some sort of mistake, as there is no way they are worth 70 points, and I hope that it will be changed in the nearest update. But that is my wishful thinking. Still, there are some others new interesting changes:
The biggest winner in this season are saurus warriors – higher strength, wounds and additional attack are going to radically improve their performance. Another strong contenders are the knights, which are now elite unit with profile attack 4-4-2/4 for warspears. With this, it is easy to create melee warband based on sarus. Yet there is another way still create shooting army – with salamander’s strength gone to 4, and razodrons points drop, its easy to create more elite unit based on these two beasts. And for these who still mis old units – the underworld warband is still viable, so you can easily have at least two good shooting skinks.
Although one think is bothering me – why our reaction is called “starborne”, where it is clearly scally skin from coalesced alliance ability.