Cold One
cyberhawk94
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Overall I am incredibly happy with our current battletome, and the Starborne/Coalesced split was imo a genius move that really let GW have their cake and eat it too. As a returning Lizardman/Seraphon player, who played in the days of blocks of saurus and skink screens being the norm, I was never a fan of the hyper-mobile army Seraphon was designed as in the last book. But at the same time I recognize that they were that for 5 years, and AoS players have only seen them in that style.
That said, no book is perfect, and it seems that some units either were purposely slapped with the nerf hammer for being too ubiquitous last edition, or simply had design elements that slipped through the cracks (or both, rippers) and there are a few things that my TTS and listbuilding expierences have left me wishing were tweaked in the book.
None of these would require overhauls or new books at all, its mostly numbers adjustments that I would like to see. Let me know your thoughts!
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That said, no book is perfect, and it seems that some units either were purposely slapped with the nerf hammer for being too ubiquitous last edition, or simply had design elements that slipped through the cracks (or both, rippers) and there are a few things that my TTS and listbuilding expierences have left me wishing were tweaked in the book.
None of these would require overhauls or new books at all, its mostly numbers adjustments that I would like to see. Let me know your thoughts!
___________________________
- The parting shot errata: just wanted to note that I really like this change, helps a lot with the "fairness" of the army.
- Lord Kroak: +50-80 points.
- The source of most of the cries of "Seraphon is OP", and somehow missing the first round of point adjustments, lord kroak is a better caster than a regular slann, and both tankier and cheaper than a slann with 5 temple guard. All 3 of those should not be true.
- Saurus Knights: -1 Rend on their spears. Possibly +10 points per 5.
- As far as I know, these are the only cavalry lances in the game that dont have rend. It would make them a lot more of a solid unit without buffing them overly much (since the 4 jaw attacks still dont have rend)
- Ripperdactyls: -1 Rend on jaws, 4+ save. +20 points per 3 (+1 spear attack?)
- Ripperdactyls lost: 3 claw attacks per model, 50% of the extra beak hits per model, the ability to re-roll wounds, the boad control of toads, and ignoring -1 rend. Sure they got cheaper, but thats just excessive. They should be a hybrid of the speed and power of Terradons and Knights, not cheaper melee-only Terradons. And why are they carrying shields if they have the same save as terradons?
- Saurus Warriors: brought more in line with lore
- Personally, I think these are fine for their cost in Coalesced (especially Koatl's Claw) armies. But in lore, they are these legendary beings of destruction on par with SCE. In rules their cheaper than a human with a crossbow. I would love to see a buff with a points increase. Maybe an extra attack base?
- Chameleons, Ark of Sotek, Troglodon, Eternity Warden
- Simply outclassed by other options, most just need a small points adjustment (80/200/200/100). The Troglodon I would really like to have an actual unique spell instead of just copying the Slann's, would make him more useful in his designed role of "slann spell conduit".
- Similarly, regular skinks being 70 points might be a good idea
- Realmshaper: please fix deployment rules. I want to use it.
- Battalions: Swap firelances and shadowstrikes, add flexibility to the Sunclaw and Firelances
- Starborne is about speed and skinks, and already has deepstrike and teleport. So they get a damage buff to saurus and deepsrike flyers? And Coalesced that has no deepstrike and likes using Knights for damage, gets a damage buff to skinks and a speed buff to knights? These would be way more useful the other way around. And personally, I really dont like the 3 units exactly requirement, they are already more expensive battalions, and that 3rd unit often is hard to fit in. What is wrong with 2-4?
- Bound Endless spells: targeted points increases (the other issue people have with our army)
- Personally I think this whole mechanic is effectively a Seraphon alligience rule, and since LRL dont pay points for their aetherstuff the whole thing is moot, and honestly I think a rule that said "Seraphon cast predatory spells are controlled only by them" would have inspired less grief even though its stronger due to how peoples minds work. But, people keep complaining, and one day GW is going to increase all bound spells by like 20-30 points and we will lose the mechanic entirely. So, to head off the over-reaction, any predatory endless spell over 50 points should increase to a 20 point premium for the bound version. +10 points would effect a 30 point spell more than a 80 point spell, and the whole bound mechanic is basically useless for non-predatory spells anyway.
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