Slann
NIGHTBRINGER
Second Spawning
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The goal of this thread is to list, analyze and compare all the best close combat units of 8th edition WFB. We can begin by listing the best close combat units (from any of the army) and once we have compiled what we feel is a complete list, we can analyze their performance and make adjustments.
Guidelines:
To get us started, I have two units in mind; in fact they were the inspiration for this thread. In brief:
Skullcrushers of Khorne (Warriors of Chaos) [with ensorcelled weapons]
So what units can you think of that are worthy to be included in the category of best close combat units?
Updates:
Our complete list of units competing in this experiment:
Procedural rules utilized:
Some limitations of our experimental model:
Our betting favourites for the units to come in first and last place can be found HERE and the final results for our picks can be found HERE (spoilers)
MATCHUP Calculations
Skullcrushers of Khorne
Final Standings and Stats (spoilers) - Page 1 and Page 2
Guidelines:
- focus only on non-character units, as an analysis of characters is better left for a separate thread
- consider the units on their own, without character support (i.e. if you feel the Gutstar unit is not viable without its characters, then don't list it)
- the focus is purely on close combat efficiency, regardless of core, special or rare categorization or troop type
- consider the unit's close combat power in relation to their points cost (overcosted units need not apply)
- for a unit to qualify, they should be able to beat most other units of equal points value in close combat
- units capable of winning combat in a wide range of circumstances should be given priority over units that only perform well under a very narrow range of circumstances (i.e. getting the charge)
- consider the units fielded in their very best setup (size, weapon options, magic standards, formation, etc.)
To get us started, I have two units in mind; in fact they were the inspiration for this thread. In brief:
Skullcrushers of Khorne (Warriors of Chaos) [with ensorcelled weapons]
- 1+ armour save, 3 wounds a piece
- each models puts out an impressive 6 WS5 attacks at S5
- S5 Stomp
- fast movement and even deadlier on the charge
- boasts an impressive 6+d3 WS5 attacks at S7
- S4 auto hits every model in base contact
- S7 Thunderstomp
- T6 and forces enemies to reroll wounds caused by non-magical attacks
- 4+ ward save
- M9
So what units can you think of that are worthy to be included in the category of best close combat units?
Updates:
Our complete list of units competing in this experiment:
- Skullcrushers of Khorne [Ensorcelled weapons]
- K'daai Destroyer
- White Lions of Chrace [Banner of the World Dragon]
- Chaos Warriors [MoN, Halberds]
- Arachnarok Spider
- Demigryph Knights
- Mournfang Cavalry [Ironfist, Heavy Armour]
- Black Guard of Naggarond
- Witch Elves
- Har Ganeth Executioners
- Hell Pit Abomination
- Beasts of Nurgle
- Savage Orc Big'Uns [AHW]
- Chaos Trolls
- Soul Grinder [MoN, Daemonbone Claw]
- Hammers
Procedural rules utilized:
- Combats will be treated as ongoing. So no charge bonuses for either side.
- Fear tests will be assumed as being passed
- Unit sizes will be adjusted to create the fairest possible balance in terms of points (obviously, single entity monster vs. monster matchups will be uneven)
- Each unit will be stuck using their overall best loadout, even if it is sub-optimal in a particular matchup. For example, Ensorcelled weapons are the best option for Skullcrushers in most situations, but not against the Banner of the World Dragon due to ensorcelled weapons being magical. While Skullcrushers would be better off not upgrading to Ensorcelled Weapons in this matchup, they will be forced to do so. This is is partially to avoid problems of counter picking, and the resultant doubling of the number of match calculations I would have to make.
- Unit formations will be optimized within the normal/typical range we find them on the battlefield. No unit will be narrower than 5 models wide and no unit will be wider than 10 models wide (horde).
- Partial wounds will be carried forward from one round of combat to another (i.e. a Hell Pit Abomination could be sitting on 4.2 wounds going into a subsequent round of combat).
- For the purpose of calculating combat results, partial wounds of 0.4 or lower will be rounded down and 0.5 or higher will be rounded up.
- abilities that are in effect for the first round of combat, but not charge dependent (i.e. hatred, Choppas, etc.) will be incorporated into the calculations for the first round.
- units losing combat and requiring a break test (or Daemonic Instability test), will be assumed to roll a "7". Meaning that if they required a roll of 6 or lower to pass, they will be assumed to have broken from combat and lose the contest right there and then. Units requiring a roll of 7, 8, 9 or 10 will be assumed to have passed their break test and the combat will move onto the next round.
- the goal is to make things as fair as possible for both sides, so I try to take on the viewpoint as the general of each unit. In a contentious matchup I'll flip back and forth between sides, playing devil's advocate.
- the key aim is to ensure that no one side gets the opportunity to "counter pick" their unit formation (unit width) against the other unit's formation. So for example, if a unit of Chaos Warriors were to be fielded 5-wide, I wouldn't field an opposing unit of Savage Orcs 7-wide if it gave them an unfair advantage (meaning that the Chaos Warriors would be better served going 7-wide themselves, or vice versa).
- when a matchup looks fishy, I'll run alternate scenarios to see if a victory was arrived at simply due to how the unit formations were selected.
- in the case of a Monster, the opposing unit will always be placed in the most advantageous formation, because in game terms, there is nothing the Monster general can do about it
- similarly to the point above, if a unit is completely fixed on a unit formation, regardless of the formation chosen by their opponent, then they are allowed to do so. For example if a unit of Witch Elves is best played as a Horde, regardless of the formation chosen by the opposing unit, then the Witch Elves are fielded as a horde (and the opponent in the best formation to face that horde)
- obviously I can't test every combination of opposing unit formations, but I try my best to make it as fair as possible. I also rely on you guys to give me feedback in the event that you come across something that I had not considered.
- usually, wider formations seem to work best, but there have been rare exceptions. Sometimes, I'll even post these "alternate scenarios" so you can see how events change based on variations in unit formation. For the purposes of the tournament though, only the result from what I think is the fairest representation of the matchup is used (unless there is significant feedback indicating otherwise)
Some limitations of our experimental model:
- our implementation of break tests (units are assumed to roll a "7") effectively treats stubborn models with leadership 7 or greater as unbreakable. This makes stubborn more impactful than it should be and consequently it is also unfair to units that are genuinely unbreakable but still get penalized for being unstable
- some models (Trolls or Arachnarok) really need to have their general within range. Having the units fight in 1 vs 1 matchups in a vacuum really disadvantages these units. In our tournament, the instant they lose a round of combat they are assumed to break and be run down
- models breaking from combat are treated as being caught and destroyed by the pursuers
- certain advantageous rules are not accounted for, such as causing Fear/Terror, having impact hits, movement value, swiftstride, etc.
- certain disadvantageous rules are not accounted for, the negative effects of frenzy, K'daai's Burning Bright rule, Trolls' stupidity.
- Styles make fights. The types of units within our field of competitors will have a direct effect on how well any one unit fares. For instance, having a lot of heavily armored troops would favor Trolls but hurt Witch Elves.
- Different units function better or worse at different point values. A unit may lose against their opponent, but defeat that very same opponent at a different point value.
Our betting favourites for the units to come in first and last place can be found HERE and the final results for our picks can be found HERE (spoilers)
MATCHUP Calculations
Skullcrushers of Khorne
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abominaton
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus Witch Elves
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Demigryph Knights
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus K'daai Destroyer
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus Hammerers
- versus Hell Pit Abomination
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus Hammerers
- versus Har Ganeth Executioners
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
- versus Arachnarok Spider
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Warriors
- versus Demigryph Knights
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus K'daai Destroyer
- versus Hammerers
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus White Lions of Chrace
- versus Witch Elves
- versus Arachnarok Spider
- versus Beasts of Nurgle
- versus Black Guard of Naggarond
- versus Chaos Trolls
- versus Chaos Warriors
- versus Demigryph Knights
- versus Har Ganeth Executioners
- versus Hell Pit Abomination
- versus K'daai Destroyer
- versus Mournfang Cavalry
- versus Savage Orc Big'uns
- versus Skullcrushers of Khorne
- versus Soul Grinder
- versus White Lions of Chrace
- versus Witch Elves
Final Standings and Stats (spoilers) - Page 1 and Page 2
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